mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
Use AddUntilStep instead of AddWaitStep
This commit is contained in:
parent
b5e89e2f3b
commit
8a69fc5534
@ -36,11 +36,9 @@ namespace osu.Game.Tests.Visual
|
||||
api.Queue(req);
|
||||
|
||||
AddStep("load null beatmap", () => beatmapBindable.Value = null);
|
||||
AddWaitStep(20, "wait for transition...");
|
||||
AddAssert("ensure only 1 child is present", () => backgroundSprite.ChildCount == 1);
|
||||
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
|
||||
AddStep("load imported beatmap", () => beatmapBindable.Value = imported.Beatmaps.First());
|
||||
AddWaitStep(20, "wait for transition...");
|
||||
AddAssert("ensure only 1 child is present", () => backgroundSprite.ChildCount == 1);
|
||||
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
|
||||
|
||||
if (api.IsLoggedIn)
|
||||
{
|
||||
@ -49,8 +47,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
BeatmapSet = req.Result?.ToBeatmapSet(rulesets)
|
||||
});
|
||||
AddWaitStep(20, "wait for transition...");
|
||||
AddAssert("ensure only 1 child is present", () => backgroundSprite.ChildCount == 1);
|
||||
AddUntilStep(() => backgroundSprite.ChildCount == 1, "wait for cleanup...");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user