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https://github.com/ppy/osu
synced 2024-12-23 07:15:46 +00:00
Fix tests
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ddfa877b12
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@ -20,10 +20,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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[Test]
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public void TestKeyCountChange()
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{
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LabelledSliderBar<float> keyCount = null!;
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FormSliderBar<float> keyCount = null!;
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AddStep("go to setup screen", () => InputManager.Key(Key.F4));
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AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<LabelledSliderBar<float>>().First(), () => Is.Not.Null);
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AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<FormSliderBar<float>>().First(), () => Is.Not.Null);
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AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
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AddStep("change key count to 8", () =>
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{
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@ -7,12 +7,14 @@ using System;
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using System.Globalization;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Setup;
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@ -25,6 +27,9 @@ namespace osu.Game.Tests.Visual.Editing
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private TestDesignSection designSection;
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private EditorBeatmap editorBeatmap { get; set; }
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[SetUpSteps]
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public void SetUp()
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{
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@ -11,6 +11,7 @@ using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Setup;
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@ -20,6 +21,9 @@ namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneMetadataSection : OsuManualInputManagerTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[Cached]
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private EditorBeatmap editorBeatmap = new EditorBeatmap(new Beatmap
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{
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@ -212,7 +216,7 @@ namespace osu.Game.Tests.Visual.Editing
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private void assertRomanisedArtist(string expected, bool editable)
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{
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AddAssert($"romanised artist is {expected}", () => metadataSection.RomanisedArtistTextBox.Current.Value, () => Is.EqualTo(expected));
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AddAssert($"romanised artist is {(editable ? "" : "not ")}editable", () => metadataSection.RomanisedArtistTextBox.Current.Disabled == !editable);
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AddAssert($"romanised artist is {(editable ? "" : "not ")}editable", () => metadataSection.RomanisedArtistTextBox.ReadOnly == !editable);
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}
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private void assertTitle(string expected)
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@ -221,7 +225,7 @@ namespace osu.Game.Tests.Visual.Editing
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private void assertRomanisedTitle(string expected, bool editable)
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{
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AddAssert($"romanised title is {expected}", () => metadataSection.RomanisedTitleTextBox.Current.Value, () => Is.EqualTo(expected));
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AddAssert($"romanised title is {(editable ? "" : "not ")}editable", () => metadataSection.RomanisedTitleTextBox.Current.Disabled == !editable);
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AddAssert($"romanised title is {(editable ? "" : "not ")}editable", () => metadataSection.RomanisedTitleTextBox.ReadOnly == !editable);
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}
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private partial class TestMetadataSection : MetadataSection
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