diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs
index 2ba856d014..dabbfcd2fb 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs
@@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
 
                 if (!(currentObj.BaseObject is Spinner))
                 {
-                    double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.EndPosition).Length;
+                    double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.StackedEndPosition).Length;
 
                     cumulativeStrainTime += lastObj.StrainTime;