Fix judgement animations not resetting on use

This commit is contained in:
smoogipoo 2020-07-13 20:12:50 +09:00
parent dfcb73131d
commit 8a3cadc111
3 changed files with 15 additions and 3 deletions

View File

@ -62,6 +62,8 @@ protected override void PrepareForUse()
if (lighting != null)
{
lighting.ResetAnimation();
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();

View File

@ -31,8 +31,10 @@ public class DrawableJudgement : PoolableDrawable
public JudgementResult Result { get; private set; }
public DrawableHitObject JudgedObject { get; private set; }
protected Container JudgementBody;
protected SpriteText JudgementText;
protected Container JudgementBody { get; private set; }
protected SpriteText JudgementText { get; private set; }
private SkinnableDrawable bodyDrawable;
/// <summary>
/// Duration of initial fade in.
@ -89,6 +91,8 @@ protected override void PrepareForUse()
prepareDrawables();
bodyDrawable.ResetAnimation();
this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
JudgementBody.ScaleTo(1);
JudgementBody.RotateTo(0);
@ -131,7 +135,7 @@ private void prepareDrawables()
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ => JudgementText = new OsuSpriteText
Child = bodyDrawable = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ => JudgementText = new OsuSpriteText
{
Text = type.GetDescription().ToUpperInvariant(),
Font = OsuFont.Numeric.With(size: 20),

View File

@ -4,6 +4,7 @@
using System;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osuTK;
namespace osu.Game.Skinning
@ -50,6 +51,11 @@ protected SkinnableDrawable(ISkinComponent component, Func<ISkinSource, bool> al
RelativeSizeAxes = Axes.Both;
}
/// <summary>
/// Seeks to the 0-th frame if the content of this <see cref="SkinnableDrawable"/> is an <see cref="IFramedAnimation"/>.
/// </summary>
public void ResetAnimation() => (Drawable as IFramedAnimation)?.GotoFrame(0);
private readonly Func<ISkinComponent, Drawable> createDefault;
private readonly Cached scaling = new Cached();