mirror of https://github.com/ppy/osu
Fix duration snapping still being incorrect
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@ -289,7 +289,11 @@ public override double GetSnappedDurationFromDistance(double referenceTime, floa
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=> beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
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public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
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=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(DistanceToDuration(referenceTime, distance), referenceTime));
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{
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var snappedEndTime = beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime);
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return DurationToDistance(referenceTime, snappedEndTime - referenceTime);
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}
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public override void UpdateHitObject(HitObject hitObject) => EditorBeatmap.UpdateHitObject(hitObject);
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