mirror of
https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
Merge pull request #26723 from EVAST9919/progress-bar-improvements
Reduce allocation overhead of song progress bars
This commit is contained in:
commit
8922190055
@ -114,12 +114,7 @@ namespace osu.Game.Screens.Play.HUD
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protected override void UpdateProgress(double progress, bool isIntro)
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{
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bar.TrackTime = GameplayClock.CurrentTime;
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if (isIntro)
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bar.CurrentTime = 0;
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else
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bar.CurrentTime = FrameStableClock.CurrentTime;
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bar.Progress = isIntro ? 0 : progress;
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}
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}
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}
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@ -3,96 +3,59 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class ArgonSongProgressBar : SliderBar<double>
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public partial class ArgonSongProgressBar : SongProgressBar
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{
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public Action<double>? OnSeek { get; set; }
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// Parent will handle restricting the area of valid input.
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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private readonly float barHeight;
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private readonly RoundedBar playfieldBar;
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private readonly RoundedBar catchupBar;
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private readonly RoundedBar audioBar;
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private readonly Box background;
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private readonly ColourInfo mainColour;
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private ColourInfo catchUpColour;
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public double StartTime
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{
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private get => CurrentNumber.MinValue;
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set => CurrentNumber.MinValue = value;
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}
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public double Progress { get; set; }
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public double EndTime
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{
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private get => CurrentNumber.MaxValue;
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set => CurrentNumber.MaxValue = value;
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}
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public double CurrentTime
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{
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private get => CurrentNumber.Value;
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set => CurrentNumber.Value = value;
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}
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public double TrackTime
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{
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private get => currentTrackTime.Value;
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set => currentTrackTime.Value = value;
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}
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private double length => EndTime - StartTime;
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private readonly BindableNumber<double> currentTrackTime;
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public bool Interactive { get; set; }
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private double trackTime => (EndTime - StartTime) * Progress;
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public ArgonSongProgressBar(float barHeight)
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{
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currentTrackTime = new BindableDouble();
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setupAlternateValue();
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StartTime = 0;
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EndTime = 1;
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RelativeSizeAxes = Axes.X;
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Height = this.barHeight = barHeight;
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CornerRadius = 5;
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Masking = true;
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Children = new Drawable[]
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InternalChildren = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Colour = OsuColour.Gray(0.2f),
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Depth = float.MaxValue,
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},
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catchupBar = new RoundedBar
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audioBar = new RoundedBar
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{
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Name = "Audio bar",
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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CornerRadius = 5,
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AlwaysPresent = true,
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RelativeSizeAxes = Axes.Both
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},
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playfieldBar = new RoundedBar
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@ -107,24 +70,6 @@ namespace osu.Game.Screens.Play.HUD
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};
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}
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private void setupAlternateValue()
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{
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CurrentNumber.MaxValueChanged += v => currentTrackTime.MaxValue = v;
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CurrentNumber.MinValueChanged += v => currentTrackTime.MinValue = v;
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CurrentNumber.PrecisionChanged += v => currentTrackTime.Precision = v;
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}
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private float normalizedReference
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{
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get
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{
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if (EndTime - StartTime == 0)
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return 1;
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return (float)((TrackTime - StartTime) / length);
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -153,47 +98,28 @@ namespace osu.Game.Screens.Play.HUD
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base.OnHoverLost(e);
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}
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protected override void UpdateValue(float value)
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{
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// Handled in Update
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}
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protected override void Update()
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{
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base.Update();
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playfieldBar.Length = (float)Interpolation.Lerp(playfieldBar.Length, NormalizedValue, Math.Clamp(Time.Elapsed / 40, 0, 1));
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catchupBar.Length = (float)Interpolation.Lerp(catchupBar.Length, normalizedReference, Math.Clamp(Time.Elapsed / 40, 0, 1));
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playfieldBar.Length = (float)Interpolation.Lerp(playfieldBar.Length, Progress, Math.Clamp(Time.Elapsed / 40, 0, 1));
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audioBar.Length = (float)Interpolation.Lerp(audioBar.Length, AudioProgress, Math.Clamp(Time.Elapsed / 40, 0, 1));
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if (TrackTime < CurrentTime)
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ChangeChildDepth(catchupBar, -1);
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if (trackTime > AudioTime)
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ChangeInternalChildDepth(audioBar, -1);
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else
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ChangeChildDepth(catchupBar, 0);
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ChangeInternalChildDepth(audioBar, 1);
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float timeDelta = (float)(Math.Abs(CurrentTime - TrackTime));
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float timeDelta = (float)Math.Abs(AudioTime - trackTime);
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const float colour_transition_threshold = 20000;
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catchupBar.AccentColour = Interpolation.ValueAt(
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audioBar.AccentColour = Interpolation.ValueAt(
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Math.Min(timeDelta, colour_transition_threshold),
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mainColour,
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catchUpColour,
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0, colour_transition_threshold,
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Easing.OutQuint);
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catchupBar.Alpha = Math.Max(1, catchupBar.Length);
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}
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private ScheduledDelegate? scheduledSeek;
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protected override void OnUserChange(double value)
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{
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scheduledSeek?.Cancel();
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scheduledSeek = Schedule(() =>
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{
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if (Interactive)
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OnSeek?.Invoke(value);
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});
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}
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private partial class RoundedBar : Container
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@ -98,12 +98,7 @@ namespace osu.Game.Screens.Play.HUD
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protected override void UpdateProgress(double progress, bool isIntro)
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{
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bar.CurrentTime = GameplayClock.CurrentTime;
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if (isIntro)
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graph.Progress = 0;
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else
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graph.Progress = (int)(graph.ColumnCount * progress);
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graph.Progress = isIntro ? 0 : (int)(graph.ColumnCount * progress);
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}
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protected override void Update()
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@ -7,71 +7,27 @@ using osuTK.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Utils;
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using osu.Framework.Threading;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class DefaultSongProgressBar : SliderBar<double>
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public partial class DefaultSongProgressBar : SongProgressBar
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{
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/// <summary>
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/// Action which is invoked when a seek is requested, with the proposed millisecond value for the seek operation.
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/// </summary>
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public Action<double>? OnSeek { get; set; }
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/// <summary>
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/// Whether the progress bar should allow interaction, ie. to perform seek operations.
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/// </summary>
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public bool Interactive
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{
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get => showHandle;
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set
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{
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if (value == showHandle)
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return;
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showHandle = value;
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handleBase.FadeTo(showHandle ? 1 : 0, 200);
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}
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}
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public Color4 FillColour
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{
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set => fill.Colour = value;
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}
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public double StartTime
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{
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set => CurrentNumber.MinValue = value;
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}
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public double EndTime
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{
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set => CurrentNumber.MaxValue = value;
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}
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public double CurrentTime
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{
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set => CurrentNumber.Value = value;
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}
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private readonly Box fill;
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private readonly Container handleBase;
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private readonly Container handleContainer;
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private bool showHandle;
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public DefaultSongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize)
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{
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CurrentNumber.MinValue = 0;
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CurrentNumber.MaxValue = 1;
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RelativeSizeAxes = Axes.X;
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Height = barHeight + handleBarHeight + handleSize.Y;
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Children = new Drawable[]
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InternalChildren = new Drawable[]
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{
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new Box
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{
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@ -130,9 +86,14 @@ namespace osu.Game.Screens.Play.HUD
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};
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}
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protected override void UpdateValue(float value)
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public override bool Interactive
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{
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// handled in update
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get => base.Interactive;
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set
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{
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base.Interactive = value;
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handleBase.FadeTo(value ? 1 : 0, 200);
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}
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}
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protected override void Update()
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@ -140,22 +101,10 @@ namespace osu.Game.Screens.Play.HUD
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base.Update();
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handleBase.Height = Height - handleContainer.Height;
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float newX = (float)Interpolation.Lerp(handleBase.X, NormalizedValue * UsableWidth, Math.Clamp(Time.Elapsed / 40, 0, 1));
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float newX = (float)Interpolation.Lerp(handleBase.X, AudioProgress * DrawWidth, Math.Clamp(Time.Elapsed / 40, 0, 1));
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fill.Width = newX;
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handleBase.X = newX;
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}
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private ScheduledDelegate? scheduledSeek;
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protected override void OnUserChange(double value)
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{
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scheduledSeek?.Cancel();
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scheduledSeek = Schedule(() =>
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{
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if (showHandle)
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OnSeek?.Invoke(value);
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});
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -70,7 +71,13 @@ namespace osu.Game.Screens.Play.HUD
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protected double LastHitTime { get; private set; }
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/// <summary>
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/// Called every update frame with current progress information.
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/// </summary>
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/// <param name="progress">Current (visual) progress through the beatmap (0..1).</param>
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/// <param name="isIntro">If <c>true</c>, progress is (0..1) through the intro.</param>
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protected abstract void UpdateProgress(double progress, bool isIntro);
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protected virtual void UpdateObjects(IEnumerable<HitObject> objects) { }
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[BackgroundDependencyLoader]
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@ -96,7 +103,7 @@ namespace osu.Game.Screens.Play.HUD
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if (objects == null)
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return;
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double currentTime = FrameStableClock.CurrentTime;
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double currentTime = Math.Min(FrameStableClock.CurrentTime, LastHitTime);
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bool isInIntro = currentTime < FirstHitTime;
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97
osu.Game/Screens/Play/HUD/SongProgressBar.cs
Normal file
97
osu.Game/Screens/Play/HUD/SongProgressBar.cs
Normal file
@ -0,0 +1,97 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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public abstract partial class SongProgressBar : CompositeDrawable
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{
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/// <summary>
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/// The current seek position of the audio, on a (0..1) range.
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/// This is generally the seek target, which will eventually match the gameplay clock when it catches up.
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/// </summary>
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protected double AudioProgress => length == 0 ? 1 : AudioTime / length;
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/// <summary>
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/// The current (non-frame-stable) audio time.
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/// </summary>
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protected double AudioTime => Math.Clamp(GameplayClock.CurrentTime - StartTime, 0.0, length);
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[Resolved]
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protected IGameplayClock GameplayClock { get; private set; } = null!;
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/// <summary>
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/// Action which is invoked when a seek is requested, with the proposed millisecond value for the seek operation.
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/// </summary>
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public Action<double>? OnSeek { get; set; }
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/// <summary>
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/// Whether the progress bar should allow interaction, ie. to perform seek operations.
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/// </summary>
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public virtual bool Interactive { get; set; }
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public double StartTime { get; set; }
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public double EndTime { get; set; } = 1.0;
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private double length => EndTime - StartTime;
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private bool handleClick;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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handleClick = true;
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return base.OnMouseDown(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (handleClick)
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handleMouseInput(e);
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return true;
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}
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protected override void OnDrag(DragEvent e)
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{
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handleMouseInput(e);
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}
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protected override bool OnDragStart(DragStartEvent e)
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{
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Vector2 posDiff = e.MouseDownPosition - e.MousePosition;
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if (Math.Abs(posDiff.X) < Math.Abs(posDiff.Y))
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{
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handleClick = false;
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return false;
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}
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handleMouseInput(e);
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return true;
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}
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private void handleMouseInput(UIEvent e)
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{
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if (!Interactive)
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return;
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double relativeX = Math.Clamp(ToLocalSpace(e.ScreenSpaceMousePosition).X / DrawWidth, 0, 1);
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onUserChange(StartTime + (EndTime - StartTime) * relativeX);
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}
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private ScheduledDelegate? scheduledSeek;
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private void onUserChange(double value)
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{
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scheduledSeek?.Cancel();
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scheduledSeek = Schedule(() => OnSeek?.Invoke(value));
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}
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}
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}
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Reference in New Issue
Block a user