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https://github.com/ppy/osu
synced 2024-12-28 09:52:56 +00:00
Add padding to mania column borders to match stable
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commit
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osuTK;
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@ -20,9 +21,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly bool isLastColumn;
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private Container borderLineContainer;
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private Container lightContainer;
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private Sprite light;
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private float hitPosition;
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public LegacyColumnBackground(bool isLastColumn)
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{
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this.isLastColumn = isLastColumn;
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@ -44,6 +48,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
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bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
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|| isLastColumn;
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hitPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HitPosition)?.Value
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?? Stage.HIT_TARGET_POSITION;
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float lightPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
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?? 0;
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@ -63,23 +70,30 @@ namespace osu.Game.Rulesets.Mania.Skinning
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RelativeSizeAxes = Axes.Both,
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Colour = backgroundColour
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},
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new Box
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borderLineContainer = new Container
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{
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RelativeSizeAxes = Axes.Y,
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Width = leftLineWidth,
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Scale = new Vector2(0.740f, 1),
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Colour = lineColour,
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Alpha = hasLeftLine ? 1 : 0
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},
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new Box
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = rightLineWidth,
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Scale = new Vector2(0.740f, 1),
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Colour = lineColour,
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Alpha = hasRightLine ? 1 : 0
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Y,
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Width = leftLineWidth,
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Scale = new Vector2(0.740f, 1),
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Colour = lineColour,
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Alpha = hasLeftLine ? 1 : 0
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},
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new Box
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = rightLineWidth,
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Scale = new Vector2(0.740f, 1),
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Colour = lineColour,
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Alpha = hasRightLine ? 1 : 0
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}
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}
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},
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lightContainer = new Container
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{
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@ -109,11 +123,15 @@ namespace osu.Game.Rulesets.Mania.Skinning
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{
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lightContainer.Anchor = Anchor.TopCentre;
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lightContainer.Scale = new Vector2(1, -1);
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borderLineContainer.Padding = new MarginPadding { Top = hitPosition };
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}
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else
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{
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lightContainer.Anchor = Anchor.BottomCentre;
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lightContainer.Scale = Vector2.One;
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borderLineContainer.Padding = new MarginPadding { Bottom = hitPosition };
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}
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}
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