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https://github.com/ppy/osu
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Fix implementation of conditional cursor expanding
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parent
13b077c83b
commit
8914585021
@ -23,12 +23,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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protected override Container<Drawable> Content => fadeContainer;
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private bool cursorExpand;
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private readonly Container<Drawable> fadeContainer;
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private SkinnableCursor skinnableCursor;
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public GameplayCursor()
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{
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InternalChildren = new Drawable[]
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@ -41,30 +37,27 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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new CursorTrail { Depth = 1 }
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}
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},
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skinnableCursor = new SkinnableCursor()
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};
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}
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private int downCount;
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private const float pressed_scale = 1.2f;
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private const float released_scale = 1f;
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private float targetScale => downCount > 0 ? pressed_scale : released_scale;
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private void updateExpandedState()
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{
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if (downCount > 0)
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(ActiveCursor as OsuCursor)?.Expand();
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else
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(ActiveCursor as OsuCursor)?.Contract();
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}
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public bool OnPressed(OsuAction action)
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{
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cursorExpand = skinnableCursor.CursorExpand;
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if (!cursorExpand)
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return false;
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switch (action)
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{
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case OsuAction.LeftButton:
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case OsuAction.RightButton:
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downCount++;
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ActiveCursor.ScaleTo(released_scale).ScaleTo(targetScale, 100, Easing.OutQuad);
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updateExpandedState();
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break;
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}
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@ -73,15 +66,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public bool OnReleased(OsuAction action)
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{
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if (!cursorExpand)
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return false;
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switch (action)
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{
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case OsuAction.LeftButton:
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case OsuAction.RightButton:
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if (--downCount == 0)
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ActiveCursor.ScaleTo(targetScale, 200, Easing.OutQuad);
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updateExpandedState();
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break;
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}
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@ -93,33 +83,46 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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protected override void PopIn()
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{
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fadeContainer.FadeTo(1, 300, Easing.OutQuint);
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ActiveCursor.ScaleTo(targetScale, 400, Easing.OutQuint);
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ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
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ActiveCursor.ScaleTo(targetScale * 0.8f, 450, Easing.OutQuint);
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ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
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}
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public class OsuCursor : Container
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public class OsuCursor : SkinReloadableDrawable
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{
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private Drawable cursorContainer;
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private bool cursorExpand;
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private Bindable<double> cursorScale;
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private Bindable<bool> autoCursorScale;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private Container expandTarget;
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private Drawable scaleTarget;
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public OsuCursor()
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{
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Origin = Anchor.Centre;
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Size = new Vector2(42);
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}
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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cursorExpand = skin.GetValue<SkinConfiguration, bool>(s => s.CursorExpand) ?? true;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, IBindableBeatmap beatmap)
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{
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Child = cursorContainer = new SkinnableDrawable("cursor", _ => new CircularContainer
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InternalChild = expandTarget = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Child = scaleTarget = new SkinnableDrawable("cursor", _ => new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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@ -179,6 +182,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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}
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};
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this.beatmap.BindTo(beatmap);
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@ -203,18 +207,19 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
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}
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cursorContainer.Scale = new Vector2(scale);
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}
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scaleTarget.Scale = new Vector2(scale);
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}
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private class SkinnableCursor : SkinReloadableDrawable
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{
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public bool CursorExpand { get; set; } = true;
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private const float pressed_scale = 1.2f;
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private const float released_scale = 1f;
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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public void Expand()
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{
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CursorExpand = skin.GetValue<SkinConfiguration, bool>(s => s.CursorExpand) ?? true;
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if (!cursorExpand) return;
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expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 100, Easing.OutQuad);
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}
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public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
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}
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}
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}
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