mirror of https://github.com/ppy/osu
Fix hit accuracy heatmap points being offset
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@ -191,7 +191,7 @@ private void load()
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for (int c = 0; c < points_per_dimension; c++)
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{
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HitPointType pointType = Vector2.Distance(new Vector2(c, r), centre) <= innerRadius
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HitPointType pointType = Vector2.Distance(new Vector2(c + 0.5f, r + 0.5f), centre) <= innerRadius
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? HitPointType.Hit
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: HitPointType.Miss;
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