Fix super-dodgy cast of IEnumerable to Drawable

This commit is contained in:
Dean Herbert 2023-03-15 18:01:22 +09:00
parent d806b85a30
commit 8908648f97
2 changed files with 2 additions and 2 deletions

View File

@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Gameplay
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
private Drawable keyCounterFlow => (Drawable)hudOverlay.KeyCounter.Counters;
private Drawable keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<DefaultKeyCounter>>().Single();
[BackgroundDependencyLoader]
private void load()

View File

@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Gameplay
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
private Drawable keyCounterFlow => (Drawable)hudOverlay.KeyCounter.Counters;
private Drawable keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<DefaultKeyCounter>>().Single();
[Test]
public void TestComboCounterIncrementing()