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Fix autopilot mod still declaring incompatibility with fail-preventing mods
Closes https://github.com/ppy/osu/issues/25974.
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@ -1,14 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModAccuracyChallenge : ModAccuracyChallenge
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public class OsuModAccuracyChallenge : ModAccuracyChallenge
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{
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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}
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}
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}
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}
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@ -29,8 +29,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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typeof(OsuModSpunOut),
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typeof(OsuModSpunOut),
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typeof(ModRelax),
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typeof(ModRelax),
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typeof(ModFailCondition),
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typeof(ModNoFail),
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typeof(ModAutoplay),
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typeof(ModAutoplay),
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typeof(OsuModMagnetised),
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typeof(OsuModMagnetised),
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typeof(OsuModRepel),
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typeof(OsuModRepel),
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@ -1,14 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModNoFail : ModNoFail
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public class OsuModNoFail : ModNoFail
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{
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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}
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}
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}
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}
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@ -1,14 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModPerfect : ModPerfect
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public class OsuModPerfect : ModPerfect
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{
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
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}
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}
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}
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}
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@ -11,7 +11,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
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{
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{
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typeof(OsuModAutopilot),
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typeof(OsuModTargetPractice),
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typeof(OsuModTargetPractice),
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}).ToArray();
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}).ToArray();
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}
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}
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