diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs
index 4dace76008..daf9456919 100644
--- a/osu.Game.Rulesets.Catch/UI/Catcher.cs
+++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs
@@ -106,7 +106,7 @@ namespace osu.Game.Rulesets.Catch.UI
Size = new Vector2(CatcherArea.CATCHER_SIZE);
if (difficulty != null)
- Scale = CalculateScale(difficulty);
+ Scale = calculateScale(difficulty);
catchWidth = CalculateCatchWidth(Scale);
}
@@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Catch.UI
///
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
///
- internal static Vector2 CalculateScale(BeatmapDifficulty difficulty)
+ private static Vector2 calculateScale(BeatmapDifficulty difficulty)
=> new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
///
@@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Catch.UI
///
/// The beatmap difficulty.
internal static float CalculateCatchWidth(BeatmapDifficulty difficulty)
- => CalculateCatchWidth(CalculateScale(difficulty));
+ => CalculateCatchWidth(calculateScale(difficulty));
///
/// Add a caught fruit to the catcher's stack.