Assert storyboard visibilty at both steps of toggle

This commit is contained in:
David Zhao 2019-02-27 17:56:44 +09:00
parent 14ffd9efe8
commit 882fff1631
2 changed files with 48 additions and 35 deletions

View File

@ -141,25 +141,16 @@ namespace osu.Game.Tests.Visual
public void StoryboardBackgroundVisibilityTest() public void StoryboardBackgroundVisibilityTest()
{ {
performSetup(); performSetup();
AddStep("Enable storyboard", () => createFakeStoryboard();
waitForDim();
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible());
AddStep("Disable storyboard", () =>
{ {
player.ReplacesBackground.Value = true; player.ReplacesBackground.Value = false;
player.StoryboardEnabled.Value = true; player.StoryboardEnabled.Value = false;
player.CurrentStoryboardContainer.Add(new SpriteText
{
Size = new Vector2(250, 50),
Alpha = 1,
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "THIS IS A STORYBOARD",
});
}); });
waitForDim(); waitForDim();
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.CurrentStoryboardContainer.Alpha == 1); AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && player.IsStoryboardInvisible());
AddStep("Disable storyboard", () => player.ReplacesBackground.Value = false);
waitForDim();
AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
} }
/// <summary> /// <summary>
@ -169,16 +160,7 @@ namespace osu.Game.Tests.Visual
public void StoryboardTransitionTest() public void StoryboardTransitionTest()
{ {
performSetup(); performSetup();
AddStep("Enable storyboard", () => createFakeStoryboard();
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
player.CurrentStoryboardContainer.Add(new Box
{
Alpha = 1,
Colour = Color4.Tomato
});
});
AddUntilStep(() => AddUntilStep(() =>
{ {
if (songSelect.IsCurrentScreen()) return true; if (songSelect.IsCurrentScreen()) return true;
@ -265,6 +247,17 @@ namespace osu.Game.Tests.Visual
private void waitForDim() => AddWaitStep(5, "Wait for dim"); private void waitForDim() => AddWaitStep(5, "Wait for dim");
private void createFakeStoryboard() => AddStep("Enable storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
player.CurrentStoryboardContainer.Add(new Box
{
Alpha = 1,
Colour = Color4.Tomato
});
});
private void performSetup(bool allowPause = false) private void performSetup(bool allowPause = false)
{ {
createSongSelect(); createSongSelect();
@ -344,6 +337,16 @@ namespace osu.Game.Tests.Visual
{ {
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value); protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
protected override UserDimContainer CreateStoryboardContainer()
{
return new TestUserDimContainer(true)
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
EnableUserDim = { Value = true }
};
}
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer; public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
// Whether or not the player should be allowed to load. // Whether or not the player should be allowed to load.
public bool Ready; public bool Ready;
@ -352,6 +355,10 @@ namespace osu.Game.Tests.Visual
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>(); public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
public readonly Bindable<bool> IsPaused = new Bindable<bool>(); public readonly Bindable<bool> IsPaused = new Bindable<bool>();
public bool IsStoryboardVisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha == 1;
public bool IsStoryboardInvisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha <= 1;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
@ -401,12 +408,16 @@ namespace osu.Game.Tests.Visual
: base(beatmap) : base(beatmap)
{ {
} }
}
private class TestUserDimContainer : UserDimContainer private class TestUserDimContainer : UserDimContainer
{ {
public TestUserDimContainer(bool isStoryboard = false)
: base(isStoryboard)
{
}
public Color4 CurrentColour => DimContainer.Colour; public Color4 CurrentColour => DimContainer.Colour;
public float CurrentAlpha => DimContainer.Alpha; public float CurrentAlpha => DimContainer.Alpha;
} }
} }
} }
}

View File

@ -89,6 +89,13 @@ namespace osu.Game.Screens.Play
private DrawableStoryboard storyboard; private DrawableStoryboard storyboard;
protected UserDimContainer StoryboardContainer; protected UserDimContainer StoryboardContainer;
protected virtual UserDimContainer CreateStoryboardContainer() => new UserDimContainer(true)
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
EnableUserDim = { Value = true }
};
public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true; public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -176,12 +183,7 @@ namespace osu.Game.Screens.Play
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value, CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value,
Children = new Container[] Children = new Container[]
{ {
StoryboardContainer = new UserDimContainer(true) StoryboardContainer = CreateStoryboardContainer(),
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
EnableUserDim = { Value = true }
},
new ScalingContainer(ScalingMode.Gameplay) new ScalingContainer(ScalingMode.Gameplay)
{ {
Child = new LocalSkinOverrideContainer(working.Skin) Child = new LocalSkinOverrideContainer(working.Skin)