mirror of
https://github.com/ppy/osu
synced 2024-12-15 19:36:34 +00:00
Remove ISyncManager
interface
Too many levels of redirection. One interface with one implementation is not useful, IMO.
This commit is contained in:
parent
22963ab951
commit
882dd93942
@ -11,9 +11,9 @@ using osu.Game.Screens.Play;
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="ISyncManager"/> which synchronises de-synced player clocks through catchup.
|
||||
/// Manages the synchronisation between one or more <see cref="ISpectatorPlayerClock"/>s in relation to a master clock.
|
||||
/// </summary>
|
||||
public class CatchUpSyncManager : Component, ISyncManager
|
||||
public class CatchUpSyncManager : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The offset from the master clock to which player clocks should remain within to be considered in-sync.
|
||||
@ -30,6 +30,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
/// </summary>
|
||||
public const double MAXIMUM_START_DELAY = 15000;
|
||||
|
||||
/// <summary>
|
||||
/// An event which is invoked when gameplay is ready to start.
|
||||
/// </summary>
|
||||
public event Action? ReadyToStart;
|
||||
|
||||
/// <summary>
|
||||
@ -37,6 +40,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
/// </summary>
|
||||
public GameplayClockContainer MasterClock { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The catch-up state of the master clock.
|
||||
/// </summary>
|
||||
public IBindable<MasterClockState> MasterState => masterState;
|
||||
|
||||
/// <summary>
|
||||
@ -54,6 +60,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
MasterClock = master;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new managed <see cref="ISpectatorPlayerClock"/>.
|
||||
/// </summary>
|
||||
/// <returns>The newly created <see cref="ISpectatorPlayerClock"/>.</returns>
|
||||
public ISpectatorPlayerClock CreateManagedClock()
|
||||
{
|
||||
var clock = new CatchUpSpectatorPlayerClock(MasterClock);
|
||||
@ -61,6 +71,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
return clock;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes an <see cref="ISpectatorPlayerClock"/>, stopping it from being managed by this <see cref="CatchUpSyncManager"/>.
|
||||
/// </summary>
|
||||
/// <param name="clock">The <see cref="ISpectatorPlayerClock"/> to remove.</param>
|
||||
public void RemoveManagedClock(ISpectatorPlayerClock clock)
|
||||
{
|
||||
playerClocks.Remove(clock);
|
||||
|
@ -7,7 +7,7 @@ using osu.Framework.Timing;
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// A clock which is used by <see cref="MultiSpectatorPlayer"/>s and managed by an <see cref="ISyncManager"/>.
|
||||
/// A clock which is used by <see cref="MultiSpectatorPlayer"/>s and managed by an <see cref="CatchUpSyncManager"/>.
|
||||
/// </summary>
|
||||
public interface ISpectatorPlayerClock : IFrameBasedClock, IAdjustableClock
|
||||
{
|
||||
|
@ -1,42 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages the synchronisation between one or more <see cref="ISpectatorPlayerClock"/>s in relation to a master clock.
|
||||
/// </summary>
|
||||
public interface ISyncManager
|
||||
{
|
||||
/// <summary>
|
||||
/// An event which is invoked when gameplay is ready to start.
|
||||
/// </summary>
|
||||
event Action? ReadyToStart;
|
||||
|
||||
/// <summary>
|
||||
/// The master clock which player clocks should synchronise to.
|
||||
/// </summary>
|
||||
GameplayClockContainer MasterClock { get; }
|
||||
|
||||
/// <summary>
|
||||
/// An event which is invoked when the state of <see cref="MasterClock"/> is changed.
|
||||
/// </summary>
|
||||
IBindable<MasterClockState> MasterState { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new managed <see cref="ISpectatorPlayerClock"/>.
|
||||
/// </summary>
|
||||
/// <returns>The newly created <see cref="ISpectatorPlayerClock"/>.</returns>
|
||||
ISpectatorPlayerClock CreateManagedClock();
|
||||
|
||||
/// <summary>
|
||||
/// Removes an <see cref="ISpectatorPlayerClock"/>, stopping it from being managed by this <see cref="ISyncManager"/>.
|
||||
/// </summary>
|
||||
/// <param name="clock">The <see cref="ISpectatorPlayerClock"/> to remove.</param>
|
||||
void RemoveManagedClock(ISpectatorPlayerClock clock);
|
||||
}
|
||||
}
|
@ -48,7 +48,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
|
||||
private readonly PlayerArea[] instances;
|
||||
private MasterGameplayClockContainer masterClockContainer = null!;
|
||||
private ISyncManager syncManager = null!;
|
||||
private CatchUpSyncManager syncManager = null!;
|
||||
private PlayerGrid grid = null!;
|
||||
private MultiSpectatorLeaderboard leaderboard = null!;
|
||||
private PlayerArea? currentAudioSource;
|
||||
|
Loading…
Reference in New Issue
Block a user