Initial implementation of hyperdash calculation

This commit is contained in:
Dean Herbert 2017-12-01 15:08:12 +09:00
parent 76a1c7db3b
commit 881745d756
5 changed files with 87 additions and 27 deletions

View File

@ -1,9 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
@ -40,7 +44,46 @@ public override void PostProcess(Beatmap<CatchHitObject> beatmap)
private void convertHyperDash(List<CatchHitObject> objects)
{
// todo: add difficulty adjust.
const double catcher_width = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH;
const double catcher_width_half = catcher_width / 2;
int lastDirection = 0;
double lastExcess = catcher_width_half;
int objCount = objects.Count;
for (int i = 0; i < objCount - 1; i++)
{
CatchHitObject currentObject = objects[i];
// not needed?
if (currentObject is TinyDroplet) continue;
CatchHitObject nextObject = objects[i + 1];
while (nextObject is TinyDroplet)
{
if (++i == objCount - 1) break;
nextObject = objects[i + 1];
}
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : catcher_width_half);
if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
{
currentObject.HyperDash = true;
lastExcess = catcher_width_half;
}
else
{
//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, catcher_width_half);
}
lastDirection = thisDirection;
}
}
}
}

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@ -27,6 +27,8 @@ public abstract class CatchHitObject : HitObject, IHasXPosition, IHasCombo
public float Scale { get; set; } = 1;
public bool HyperDash { get; set; }
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(controlPointInfo, difficulty);

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@ -7,6 +7,7 @@
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
@ -70,6 +71,20 @@ private void load()
}
}
};
if (HitObject.HyperDash)
{
Add(new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = Color4.Red,
Blending = BlendingMode.Additive,
Alpha = 0.5f,
Scale = new Vector2(2)
});
}
}
}
}

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@ -1,26 +1,26 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
{
public TestCaseHyperdash()
: base(typeof(CatchRuleset))
{
}
protected override Beatmap CreateBeatmap()
{
var beatmap = new Beatmap();
for (int i = 0; i < 512; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f + (i % 2 == 0 ? -0.4f : 0.4f), StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
{
public TestCaseHyperdash()
: base(typeof(CatchRuleset))
{
}
protected override Beatmap CreateBeatmap()
{
var beatmap = new Beatmap();
for (int i = 0; i < 512; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f + (i % 8 < 4 ? -0.4f : 0.4f), StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : ScrollingPlayfield
{
public static readonly float BASE_WIDTH = 512;
public const float BASE_WIDTH = 512;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;