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Split out click and hover sound layers
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parent
0c6a125777
commit
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@ -1,13 +1,10 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterface
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@ -16,18 +13,12 @@ namespace osu.Game.Graphics.UserInterface
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/// Adds hover and click sounds to a drawable.
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/// Does not draw anything.
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/// </summary>
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public class HoverClickSounds : CompositeDrawable
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public class HoverClickSounds : HoverSounds
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{
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private SampleChannel sampleClick;
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private SampleChannel sampleHover;
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protected readonly HoverSampleSet SampleSet;
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public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal)
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public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal) : base(sampleSet)
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{
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SampleSet = sampleSet;
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RelativeSizeAxes = Axes.Both;
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AlwaysPresent = true;
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}
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protected override bool OnClick(InputState state)
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@ -36,27 +27,10 @@ namespace osu.Game.Graphics.UserInterface
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return base.OnClick(state);
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}
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protected override bool OnHover(InputState state)
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{
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sampleHover?.Play();
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return base.OnHover(state);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleClick = audio.Sample.Get($@"UI/generic-select{SampleSet.GetDescription()}");
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sampleHover = audio.Sample.Get($@"UI/generic-hover{SampleSet.GetDescription()}");
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}
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}
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public enum HoverSampleSet
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{
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[Description("")]
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Loud,
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[Description("-soft")]
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Normal,
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[Description("-softer")]
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Soft
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}
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}
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54
osu.Game/Graphics/UserInterface/HoverSounds.cs
Normal file
54
osu.Game/Graphics/UserInterface/HoverSounds.cs
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@ -0,0 +1,54 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Adds hover sounds to a drawable.
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/// Does not draw anything.
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/// </summary>
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public class HoverSounds : CompositeDrawable
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{
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private SampleChannel sampleHover;
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protected readonly HoverSampleSet SampleSet;
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public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal)
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{
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SampleSet = sampleSet;
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RelativeSizeAxes = Axes.Both;
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AlwaysPresent = true;
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}
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protected override bool OnHover(InputState state)
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{
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sampleHover?.Play();
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return base.OnHover(state);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleHover = audio.Sample.Get($@"UI/generic-hover{SampleSet.GetDescription()}");
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}
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}
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public enum HoverSampleSet
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{
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[Description("")]
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Loud,
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[Description("-soft")]
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Normal,
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[Description("-softer")]
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Soft
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}
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}
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@ -272,6 +272,7 @@
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<Compile Include="Database\DatabaseContextFactory.cs" />
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<Compile Include="Database\IHasPrimaryKey.cs" />
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<Compile Include="Graphics\UserInterface\HoverClickSounds.cs" />
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<Compile Include="Graphics\UserInterface\HoverSounds.cs" />
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<Compile Include="Graphics\UserInterface\OsuButton.cs" />
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<Compile Include="Migrations\20171019041408_InitialCreate.cs" />
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<Compile Include="Migrations\20171019041408_InitialCreate.Designer.cs">
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