Update SamplePointPiece.cs

This commit is contained in:
OliBomby 2023-04-26 13:45:58 +02:00
parent 39d9f0c3f5
commit 87ca0f5335

View File

@ -12,7 +12,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Audio;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -26,14 +26,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
public readonly HitObject HitObject; public readonly HitObject HitObject;
private readonly Bindable<string> bank; private readonly BindableList<HitSampleInfo> samplesBindable;
private readonly BindableNumber<int> volume;
public SamplePointPiece(HitObject hitObject) public SamplePointPiece(HitObject hitObject)
{ {
HitObject = hitObject; HitObject = hitObject;
volume = hitObject.SampleControlPoint.SampleVolumeBindable.GetBoundCopy(); samplesBindable = hitObject.SamplesBindable.GetBoundCopy();
bank = hitObject.SampleControlPoint.SampleBankBindable.GetBoundCopy();
} }
protected override Color4 GetRepresentingColour(OsuColour colours) => colours.Pink; protected override Color4 GetRepresentingColour(OsuColour colours) => colours.Pink;
@ -41,8 +39,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
volume.BindValueChanged(_ => updateText()); samplesBindable.BindCollectionChanged((_, _) => updateText(), true);
bank.BindValueChanged(_ => updateText(), true);
} }
protected override bool OnClick(ClickEvent e) protected override bool OnClick(ClickEvent e)
@ -53,7 +50,17 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private void updateText() private void updateText()
{ {
Label.Text = $"{bank.Value} {volume.Value}"; Label.Text = $"{GetBankValue(samplesBindable)} {GetVolumeValue(samplesBindable)}";
}
public static string? GetBankValue(IEnumerable<HitSampleInfo> samples)
{
return samples.FirstOrDefault()?.Bank;
}
public static int GetVolumeValue(ICollection<HitSampleInfo> samples)
{
return samples.Count == 0 ? 0 : samples.Max(o => o.Volume);
} }
public Popover GetPopover() => new SampleEditPopover(HitObject); public Popover GetPopover() => new SampleEditPopover(HitObject);
@ -92,7 +99,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
Label = "Bank Name", Label = "Bank Name",
}, },
volume = new IndeterminateSliderWithTextBoxInput<int>("Volume", new SampleControlPoint().SampleVolumeBindable) volume = new IndeterminateSliderWithTextBoxInput<int>("Volume", new BindableInt(100)
{
MinValue = 0,
MaxValue = 100,
})
} }
} }
}; };
@ -103,14 +114,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
// if the piece belongs to a currently selected object, assume that the user wants to change all selected objects. // if the piece belongs to a currently selected object, assume that the user wants to change all selected objects.
// if the piece belongs to an unselected object, operate on that object alone, independently of the selection. // if the piece belongs to an unselected object, operate on that object alone, independently of the selection.
var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray(); var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray();
var relevantControlPoints = relevantObjects.Select(h => h.SampleControlPoint).ToArray(); var relevantSamples = relevantObjects.Select(h => h.Samples).ToArray();
// even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value. // even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value.
string? commonBank = getCommonBank(relevantControlPoints); string? commonBank = getCommonBank(relevantSamples);
if (!string.IsNullOrEmpty(commonBank)) if (!string.IsNullOrEmpty(commonBank))
bank.Current.Value = commonBank; bank.Current.Value = commonBank;
int? commonVolume = getCommonVolume(relevantControlPoints); int? commonVolume = getCommonVolume(relevantSamples);
if (commonVolume != null) if (commonVolume != null)
volume.Current.Value = commonVolume.Value; volume.Current.Value = commonVolume.Value;
@ -120,9 +131,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
updateBankFor(relevantObjects, val.NewValue); updateBankFor(relevantObjects, val.NewValue);
updateBankPlaceholderText(relevantObjects); updateBankPlaceholderText(relevantObjects);
}); });
// on commit, ensure that the value is correct by sourcing it from the objects' control points again. // on commit, ensure that the value is correct by sourcing it from the objects' samples again.
// this ensures that committing empty text causes a revert to the previous value. // this ensures that committing empty text causes a revert to the previous value.
bank.OnCommit += (_, _) => bank.Current.Value = getCommonBank(relevantControlPoints); bank.OnCommit += (_, _) => bank.Current.Value = getCommonBank(relevantSamples);
volume.Current.BindValueChanged(val => updateVolumeFor(relevantObjects, val.NewValue)); volume.Current.BindValueChanged(val => updateVolumeFor(relevantObjects, val.NewValue));
} }
@ -133,8 +144,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(volume)); ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(volume));
} }
private static string? getCommonBank(SampleControlPoint[] relevantControlPoints) => relevantControlPoints.Select(point => point.SampleBank).Distinct().Count() == 1 ? relevantControlPoints.First().SampleBank : null; private static string? getCommonBank(IList<HitSampleInfo>[] relevantSamples) => relevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(relevantSamples.First()) : null;
private static int? getCommonVolume(SampleControlPoint[] relevantControlPoints) => relevantControlPoints.Select(point => point.SampleVolume).Distinct().Count() == 1 ? relevantControlPoints.First().SampleVolume : null; private static int? getCommonVolume(IList<HitSampleInfo>[] relevantSamples) => relevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(relevantSamples.First()) : null;
private void updateBankFor(IEnumerable<HitObject> objects, string? newBank) private void updateBankFor(IEnumerable<HitObject> objects, string? newBank)
{ {
@ -145,7 +156,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
foreach (var h in objects) foreach (var h in objects)
{ {
h.SampleControlPoint.SampleBank = newBank; for (int i = 0; i < h.Samples.Count; i++)
{
h.Samples[i] = h.Samples[i].With(newBank: newBank);
}
beatmap.Update(h); beatmap.Update(h);
} }
@ -154,7 +169,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private void updateBankPlaceholderText(IEnumerable<HitObject> objects) private void updateBankPlaceholderText(IEnumerable<HitObject> objects)
{ {
string? commonBank = getCommonBank(objects.Select(h => h.SampleControlPoint).ToArray()); string? commonBank = getCommonBank(objects.Select(h => h.Samples).ToArray());
bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : string.Empty; bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : string.Empty;
} }
@ -167,7 +182,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
foreach (var h in objects) foreach (var h in objects)
{ {
h.SampleControlPoint.SampleVolume = newVolume.Value; for (int i = 0; i < h.Samples.Count; i++)
{
h.Samples[i] = h.Samples[i].With(newVolume: newVolume.Value);
}
beatmap.Update(h); beatmap.Update(h);
} }