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https://github.com/ppy/osu
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Split BottomBar
out of Editor
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parent
fb22801afb
commit
8791e3b9ef
83
osu.Game/Screens/Edit/BottomBar.cs
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83
osu.Game/Screens/Edit/BottomBar.cs
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@ -0,0 +1,83 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osuTK;
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namespace osu.Game.Screens.Edit
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{
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internal class BottomBar : CompositeDrawable
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{
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public TestGameplayButton TestGameplayButton { get; private set; }
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider, Editor editor)
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{
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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RelativeSizeAxes = Axes.X;
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Height = 60;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background4,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 220),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 220),
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new Dimension(GridSizeMode.Absolute, 120),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 10 },
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Child = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
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},
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new SummaryTimeline
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{
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = 10 },
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Child = new PlaybackControl { RelativeSizeAxes = Axes.Both },
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},
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TestGameplayButton = new TestGameplayButton
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = 10 },
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Size = new Vector2(1),
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Action = editor.TestGameplay,
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}
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},
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}
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},
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}
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};
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}
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}
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}
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@ -12,7 +12,6 @@ using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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@ -26,7 +25,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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@ -37,9 +35,7 @@ using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Design;
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using osu.Game.Screens.Edit.GameplayTest;
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@ -48,7 +44,6 @@ using osu.Game.Screens.Edit.Timing;
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using osu.Game.Screens.Edit.Verify;
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using osu.Game.Screens.Play;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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@ -119,13 +114,13 @@ namespace osu.Game.Screens.Edit
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private IBeatmap playableBeatmap;
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private EditorBeatmap editorBeatmap;
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private BottomBar bottomBar;
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[CanBeNull] // Should be non-null once it can support custom rulesets.
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private EditorChangeHandler changeHandler;
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private DependencyContainer dependencies;
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private TestGameplayButton testGameplayButton;
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private bool isNewBeatmap;
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protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
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@ -148,7 +143,7 @@ namespace osu.Game.Screens.Edit
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, OsuConfigManager config)
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private void load(OsuConfigManager config)
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{
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var loadableBeatmap = Beatmap.Value;
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@ -226,7 +221,7 @@ namespace osu.Game.Screens.Edit
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AddInternal(new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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Children = new Drawable[]
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{
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new Container
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{
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@ -287,67 +282,7 @@ namespace osu.Game.Screens.Edit
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},
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},
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},
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new Container
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{
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Name = "Bottom bar",
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = 60,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray2
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Vertical = 5, Horizontal = 10 },
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 220),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 220),
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new Dimension(GridSizeMode.Absolute, 120),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 10 },
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Child = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
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},
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new SummaryTimeline
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{
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = 10 },
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Child = new PlaybackControl { RelativeSizeAxes = Axes.Both },
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},
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testGameplayButton = new TestGameplayButton
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = 10 },
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Size = new Vector2(1),
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Action = testGameplay
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}
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},
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}
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},
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}
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}
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},
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bottomBar = new BottomBar(),
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}
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});
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@ -392,6 +327,24 @@ namespace osu.Game.Screens.Edit
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Clipboard.Content.Value = state.ClipboardContent;
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});
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public void TestGameplay()
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{
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if (HasUnsavedChanges)
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{
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dialogOverlay.Push(new SaveBeforeGameplayTestDialog(() =>
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{
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Save();
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pushEditorPlayer();
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}));
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}
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else
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{
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pushEditorPlayer();
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}
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void pushEditorPlayer() => this.Push(new EditorPlayerLoader(this));
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}
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/// <summary>
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/// Saves the currently edited beatmap.
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/// </summary>
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@ -589,7 +542,7 @@ namespace osu.Game.Screens.Edit
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return true;
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case GlobalAction.EditorTestGameplay:
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testGameplayButton.TriggerClick();
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bottomBar.TestGameplayButton.TriggerClick();
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return true;
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default:
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@ -935,24 +888,6 @@ namespace osu.Game.Screens.Edit
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loader?.CancelPendingDifficultySwitch();
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}
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private void testGameplay()
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{
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if (HasUnsavedChanges)
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{
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dialogOverlay.Push(new SaveBeforeGameplayTestDialog(() =>
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{
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Save();
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pushEditorPlayer();
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}));
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}
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else
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{
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pushEditorPlayer();
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}
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void pushEditorPlayer() => this.Push(new EditorPlayerLoader(this));
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}
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public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);
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public double GetBeatLengthAtTime(double referenceTime) => editorBeatmap.GetBeatLengthAtTime(referenceTime);
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