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Extend slider selection box bounds to contain all control points inside
Previously, the selection box was only guaranteed to contain the actual body of the slider itself, the control point nodes were allowed to exit it. This lead to a lot of weird interactions with the selection box controls (rotation/drag handles, also the buttons under/over it) as the slider anchors could overlap with them. To bypass this issue entirely just ensure that the selection box's size does include the control point nodes at all times.
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@ -54,7 +54,21 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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[Resolved(CanBeNull = true)]
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private BindableBeatDivisor beatDivisor { get; set; }
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public override Quad SelectionQuad => BodyPiece.ScreenSpaceDrawQuad;
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public override Quad SelectionQuad
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{
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get
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{
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var result = BodyPiece.ScreenSpaceDrawQuad.AABBFloat;
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if (ControlPointVisualiser != null)
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{
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foreach (var piece in ControlPointVisualiser.Pieces)
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result = RectangleF.Union(result, piece.ScreenSpaceDrawQuad.AABBFloat);
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}
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return result;
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}
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}
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private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
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private readonly IBindable<int> pathVersion = new Bindable<int>();
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