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https://github.com/ppy/osu
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Merge pull request #2683 from peppy/better-loading-logo
Improve feel of initial loading osu! logo
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commit
877bc3ce5c
115
osu.Game.Tests/Visual/TestCaseLoaderAnimation.cs
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115
osu.Game.Tests/Visual/TestCaseLoaderAnimation.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseLoaderAnimation : OsuTestCase
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{
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private TestLoader loader;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// required to preload the logo in a headless run (so it doesn't delay the loading itself).
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Add(new OsuLogo());
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bool logoVisible = false;
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AddStep("almost instant display", () => Child = loader = new TestLoader(250));
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AddUntilStep(() =>
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{
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logoVisible = loader.Logo?.Alpha > 0;
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return loader.Logo != null && loader.ScreenLoaded;
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}, "loaded");
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AddAssert("logo not visible", () => !logoVisible);
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AddStep("short load", () => Child = loader = new TestLoader(800));
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AddUntilStep(() =>
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{
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logoVisible = loader.Logo?.Alpha > 0;
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return loader.Logo != null && loader.ScreenLoaded;
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}, "loaded");
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AddAssert("logo visible", () => logoVisible);
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AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
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AddStep("longer load", () => Child = loader = new TestLoader(1400));
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AddUntilStep(() =>
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{
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logoVisible = loader.Logo?.Alpha > 0;
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return loader.Logo != null && loader.ScreenLoaded;
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}, "loaded");
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AddAssert("logo visible", () => logoVisible);
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AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
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}
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private class TestLoader : Loader
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{
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private readonly double delay;
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public OsuLogo Logo;
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private TestScreen screen;
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public bool ScreenLoaded => screen.IsCurrentScreen;
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public TestLoader(double delay)
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{
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this.delay = delay;
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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Logo = logo;
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base.LogoArriving(logo, resuming);
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}
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protected override OsuScreen CreateLoadableScreen() => screen = new TestScreen();
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protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(delay);
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private class TestShaderPrecompiler : ShaderPrecompiler
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{
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private readonly double delay;
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private double startTime;
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public TestShaderPrecompiler(double delay)
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{
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this.delay = delay;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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startTime = Time.Current;
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}
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protected override bool AllLoaded => Time.Current > startTime + delay;
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}
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private class TestScreen : OsuScreen
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{
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public TestScreen()
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{
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.DarkSlateGray,
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Alpha = 0,
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};
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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Child.FadeInFromZero(200);
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}
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}
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -30,43 +29,48 @@ namespace osu.Game.Screens
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{
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base.LogoArriving(logo, resuming);
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logo.BeatMatching = false;
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logo.Triangles = false;
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logo.Origin = Anchor.BottomRight;
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logo.Anchor = Anchor.BottomRight;
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logo.Position = new Vector2(-40);
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logo.Scale = new Vector2(0.2f);
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logo.FadeInFromZero(5000, Easing.OutQuint);
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}
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private OsuScreen loadScreen;
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private ShaderPrecompiler precompiler;
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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LoadComponentAsync(precompiler = new ShaderPrecompiler(loadIfReady), Add);
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LoadComponentAsync(loadScreen = showDisclaimer ? (OsuScreen)new Disclaimer() : new Intro(), s => loadIfReady());
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}
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private void loadIfReady()
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{
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if (ChildScreen == loadScreen) return;
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if (loadScreen.LoadState != LoadState.Ready)
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return;
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if (!precompiler.FinishedCompiling)
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return;
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Push(loadScreen);
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logo.Delay(500).FadeInFromZero(1000, Easing.OutQuint);
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}
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protected override void LogoSuspending(OsuLogo logo)
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{
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base.LogoSuspending(logo);
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logo.FadeOut(100);
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logo.FadeOut(logo.Alpha * 400);
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}
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private OsuScreen loadableScreen;
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private ShaderPrecompiler precompiler;
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protected virtual OsuScreen CreateLoadableScreen() => showDisclaimer ? (OsuScreen)new Disclaimer() : new Intro();
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protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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LoadComponentAsync(precompiler = CreateShaderPrecompiler(), Add);
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LoadComponentAsync(loadableScreen = CreateLoadableScreen());
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checkIfLoaded();
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}
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private void checkIfLoaded()
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{
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if (loadableScreen.LoadState != LoadState.Ready || !precompiler.FinishedCompiling)
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{
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Schedule(checkIfLoaded);
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return;
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}
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Push(loadableScreen);
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}
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[BackgroundDependencyLoader]
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@ -80,16 +84,10 @@ namespace osu.Game.Screens
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/// </summary>
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public class ShaderPrecompiler : Drawable
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{
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private readonly Action onLoaded;
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private readonly List<Shader> loadTargets = new List<Shader>();
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public bool FinishedCompiling { get; private set; }
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public ShaderPrecompiler(Action onLoaded)
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{
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this.onLoaded = onLoaded;
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager manager)
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{
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@ -103,16 +101,17 @@ namespace osu.Game.Screens
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
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}
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protected virtual bool AllLoaded => loadTargets.All(s => s.Loaded);
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protected override void Update()
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{
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base.Update();
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// if our target is null we are done.
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if (loadTargets.All(s => s.Loaded))
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if (AllLoaded)
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{
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FinishedCompiling = true;
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Expire();
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onLoaded?.Invoke();
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}
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}
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}
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@ -79,10 +79,17 @@ namespace osu.Game.Screens.Menu
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seeya = audio.Sample.Get(@"seeya");
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}
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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private const double delay_step_one = 2300;
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private const double delay_step_two = 600;
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public const int EXIT_DELAY = 3000;
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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if (!resuming)
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{
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Game.Beatmap.Value = beatmap;
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if (menuVoice)
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@ -104,15 +111,6 @@ namespace osu.Game.Screens.Menu
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}, delay_step_two);
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}
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private const double delay_step_one = 2300;
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private const double delay_step_two = 600;
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public const int EXIT_DELAY = 3000;
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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logo.RelativePositionAxes = Axes.Both;
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logo.Colour = Color4.White;
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logo.Ripple = false;
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set { colourAndTriangles.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); }
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}
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public bool BeatMatching = true;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos);
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public bool Ripple
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@ -264,6 +266,8 @@ namespace osu.Game.Screens.Menu
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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if (!BeatMatching) return;
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lastBeatIndex = beatIndex;
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var beatLength = timingPoint.BeatLength;
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logo.Anchor = Anchor.TopLeft;
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logo.Origin = Anchor.Centre;
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logo.RelativePositionAxes = Axes.None;
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logo.BeatMatching = true;
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logo.Triangles = true;
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logo.Ripple = true;
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}
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