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Source autoplay mod from beatmap about to be presented rather than ambient global
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@ -157,7 +157,7 @@ namespace osu.Game.Overlays.SkinEditor
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if (screen is Player)
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return;
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var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod();
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var replayGeneratingMod = beatmap.Value.BeatmapInfo.Ruleset.CreateInstance().GetAutoplayMod();
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IReadOnlyList<Mod> usableMods = mods.Value;
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