From 872d14ed88b8daf04121cd1a5483bbf8cb5dbd79 Mon Sep 17 00:00:00 2001 From: Dean Herbert <pe@ppy.sh> Date: Mon, 2 Sep 2024 19:18:43 +0900 Subject: [PATCH] Fix incorrect handling of ordered playlist items --- .../Match/MultiplayerSpectateButton.cs | 20 +++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerSpectateButton.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerSpectateButton.cs index bb6cd6cdaa..fa26a85786 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerSpectateButton.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerSpectateButton.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -58,6 +57,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match automaticallyDownload = config.GetBindable<bool>(OsuSetting.AutomaticallyDownloadMissingBeatmaps); } + protected override void LoadComplete() + { + base.LoadComplete(); + + CurrentPlaylistItem.BindValueChanged(_ => Scheduler.AddOnce(checkForAutomaticDownload), true); + } + protected override void OnRoomUpdated() { base.OnRoomUpdated(); @@ -102,19 +108,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match private CancellationTokenSource? downloadCheckCancellation; - protected override void PlaylistItemChanged(MultiplayerPlaylistItem item) - { - base.PlaylistItemChanged(item); - Scheduler.AddOnce(checkForAutomaticDownload); - } - private void checkForAutomaticDownload() { - MultiplayerPlaylistItem? item = Client.Room?.Playlist.FirstOrDefault(i => !i.Expired); + PlaylistItem? currentItem = CurrentPlaylistItem.Value; downloadCheckCancellation?.Cancel(); - if (item == null) + if (currentItem == null) return; if (!automaticallyDownload.Value) @@ -132,7 +132,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match // In a perfect world we'd use BeatmapAvailability, but there's no event-driven flow for when a selection changes. // ie. if selection changes from "not downloaded" to another "not downloaded" we wouldn't get a value changed raised. beatmapLookupCache - .GetBeatmapAsync(item.BeatmapID, (downloadCheckCancellation = new CancellationTokenSource()).Token) + .GetBeatmapAsync(currentItem.Beatmap.OnlineID, (downloadCheckCancellation = new CancellationTokenSource()).Token) .ContinueWith(resolved => Schedule(() => { var beatmapSet = resolved.GetResultSafely()?.BeatmapSet;