diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs index 7bda1c29a3..edb67f37d9 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs @@ -14,7 +14,7 @@ public static class RhythmEvaluator { private const int history_time_max = 4 * 1000; // 4 seconds private const int history_objects_max = 32; - private const double rhythm_overall_multiplier = 0.9; + private const double rhythm_overall_multiplier = 0.92; private const double rhythm_ratio_multiplier = 11.5; /// @@ -119,7 +119,7 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current) islandCount.Count++; // repeated island (ex: triplet -> triplet) - double power = logistic(island.Delta, 2, 0.165, 10); + double power = logistic(island.Delta, 2.75, 0.24, 14); effectiveRatio *= Math.Min(3.0 / islandCount.Count, Math.Pow(1.0 / islandCount.Count, power)); islandCounts[countIndex] = (islandCount.Island, islandCount.Count);