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Add the ability for HitObject
s to specify auxiliary samples
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Threading;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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@ -67,6 +68,12 @@ namespace osu.Game.Rulesets.Objects
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}
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}
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/// <summary>
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/// Any samples which may be used by this hit object that are non-standard.
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/// This is used only to preload these samples ahead of time.
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/// </summary>
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public virtual IList<HitSampleInfo> AuxiliarySamples => ImmutableList<HitSampleInfo>.Empty;
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public SampleControlPoint SampleControlPoint = SampleControlPoint.DEFAULT;
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public DifficultyControlPoint DifficultyControlPoint = DifficultyControlPoint.DEFAULT;
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