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@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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// We'll redo the calculations to match osu-stable here...
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const double maximum_rotations_per_second = 477.0 / 60;
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// Normally, this value depends on the final overall difficulty. For simplicity, we'll only consider the worst case that maximises rotations.
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// Normally, this value depends on the final overall difficulty. For simplicity, we'll only consider the worst case that minimises bonus score.
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const double minimum_rotations_per_second = 7.5;
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double secondsDuration = spinner.Duration / 1000;
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