diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index d18b88761d..f7fdd447d6 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.UI; @@ -10,7 +11,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset, IUpdatableByPlayfield { - private DrawableTaikoRuleset drawableTaikoRuleset; + private DrawableTaikoRuleset? drawableTaikoRuleset; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -23,6 +24,8 @@ namespace osu.Game.Rulesets.Taiko.Mods public void Update(Playfield playfield) { + Debug.Assert(drawableTaikoRuleset != null); + // Classic taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened. const float scroll_rate = 10; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 43230bc035..3820e55e75 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Layout; using osu.Game.Configuration; @@ -36,9 +37,9 @@ namespace osu.Game.Rulesets.Taiko.Mods public override float DefaultFlashlightSize => 250; - protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield); + protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield.AsNonNull()); - private TaikoPlayfield playfield; + private TaikoPlayfield? playfield; public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs index 538d0a9d7a..dab2279351 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; using osu.Framework.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; @@ -30,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Mods /// private const float fade_out_duration = 0.375f; - private DrawableTaikoRuleset drawableRuleset; + private DrawableTaikoRuleset? drawableRuleset; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -44,6 +45,8 @@ namespace osu.Game.Rulesets.Taiko.Mods protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) { + Debug.Assert(drawableRuleset != null); + switch (hitObject) { case DrawableDrumRollTick: