mirror of
https://github.com/ppy/osu
synced 2024-12-27 01:12:45 +00:00
Merge pull request #24348 from peppy/tournament-resolution-fixes
Enforce a hard minimum window size for tournament client
This commit is contained in:
commit
8535135a84
@ -10,7 +10,7 @@ using osu.Game.Tournament.Screens.Drawings;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneDrawingsScreen : TournamentTestScene
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public partial class TestSceneDrawingsScreen : TournamentScreenTestScene
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{
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[BackgroundDependencyLoader]
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private void load(Storage storage)
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@ -15,11 +15,25 @@ using osu.Game.Tournament.Screens.Gameplay.Components;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneGameplayScreen : TournamentTestScene
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public partial class TestSceneGameplayScreen : TournamentScreenTestScene
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{
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[Cached]
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private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay { Width = 0.5f };
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[Test]
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public void TestWarmup()
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{
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createScreen();
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checkScoreVisibility(false);
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toggleWarmup();
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checkScoreVisibility(true);
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toggleWarmup();
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checkScoreVisibility(false);
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}
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[Test]
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public void TestStartupState([Values] TourneyState state)
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{
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@ -35,20 +49,6 @@ namespace osu.Game.Tournament.Tests.Screens
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createScreen();
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}
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[Test]
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public void TestWarmup()
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{
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createScreen();
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checkScoreVisibility(false);
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toggleWarmup();
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checkScoreVisibility(true);
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toggleWarmup();
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checkScoreVisibility(false);
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}
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private void createScreen()
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{
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AddStep("setup screen", () =>
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@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.Editors;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneLadderEditorScreen : TournamentTestScene
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public partial class TestSceneLadderEditorScreen : TournamentScreenTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.Ladder;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneLadderScreen : TournamentTestScene
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public partial class TestSceneLadderScreen : TournamentScreenTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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@ -14,7 +14,7 @@ using osu.Game.Tournament.Screens.MapPool;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneMapPoolScreen : TournamentTestScene
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public partial class TestSceneMapPoolScreen : TournamentScreenTestScene
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{
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private MapPoolScreen screen;
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@ -5,7 +5,7 @@ using osu.Game.Tournament.Screens.Editors;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneRoundEditorScreen : TournamentTestScene
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public partial class TestSceneRoundEditorScreen : TournamentScreenTestScene
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{
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public TestSceneRoundEditorScreen()
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{
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@ -12,7 +12,7 @@ using osu.Game.Tournament.Screens.Schedule;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneScheduleScreen : TournamentTestScene
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public partial class TestSceneScheduleScreen : TournamentScreenTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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@ -7,7 +7,7 @@ using osu.Game.Tournament.Screens.Editors;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneSeedingEditorScreen : TournamentTestScene
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public partial class TestSceneSeedingEditorScreen : TournamentScreenTestScene
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{
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[Cached]
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private readonly LadderInfo ladder = new LadderInfo();
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@ -12,7 +12,7 @@ using osu.Game.Tournament.Screens.TeamIntro;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneSeedingScreen : TournamentTestScene
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public partial class TestSceneSeedingScreen : TournamentScreenTestScene
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{
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[Cached]
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private readonly LadderInfo ladder = new LadderInfo
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@ -6,7 +6,7 @@ using osu.Game.Tournament.Screens.Setup;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneSetupScreen : TournamentTestScene
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public partial class TestSceneSetupScreen : TournamentScreenTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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@ -6,7 +6,7 @@ using osu.Game.Tournament.Screens.Showcase;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneShowcaseScreen : TournamentTestScene
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public partial class TestSceneShowcaseScreen : TournamentScreenTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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@ -5,7 +5,7 @@ using osu.Game.Tournament.Screens.Setup;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneStablePathSelectScreen : TournamentTestScene
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public partial class TestSceneStablePathSelectScreen : TournamentScreenTestScene
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{
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public TestSceneStablePathSelectScreen()
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{
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@ -5,7 +5,7 @@ using osu.Game.Tournament.Screens.Editors;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneTeamEditorScreen : TournamentTestScene
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public partial class TestSceneTeamEditorScreen : TournamentScreenTestScene
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{
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public TestSceneTeamEditorScreen()
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{
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@ -9,7 +9,7 @@ using osu.Game.Tournament.Screens.TeamIntro;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneTeamIntroScreen : TournamentTestScene
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public partial class TestSceneTeamIntroScreen : TournamentScreenTestScene
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{
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[Cached]
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private readonly LadderInfo ladder = new LadderInfo();
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@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.TeamWin;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public partial class TestSceneTeamWinScreen : TournamentTestScene
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public partial class TestSceneTeamWinScreen : TournamentScreenTestScene
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{
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[Test]
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public void TestBasic()
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38
osu.Game.Tournament.Tests/TournamentScreenTestScene.cs
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38
osu.Game.Tournament.Tests/TournamentScreenTestScene.cs
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@ -0,0 +1,38 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Tournament.Tests
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{
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public abstract partial class TournamentScreenTestScene : TournamentTestScene
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{
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protected override Container<Drawable> Content { get; } = new TournamentScalingContainer();
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[BackgroundDependencyLoader]
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private void load()
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{
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base.Content.Add(Content);
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}
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private partial class TournamentScalingContainer : DrawSizePreservingFillContainer
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{
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public TournamentScalingContainer()
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{
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TargetDrawSize = new Vector2(1920, 1080);
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RelativeSizeAxes = Axes.Both;
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}
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protected override void Update()
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{
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base.Update();
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Scale = new Vector2(Math.Min(1, Content.DrawWidth / (1920 + TournamentSceneManager.CONTROL_AREA_WIDTH)));
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}
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}
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using System.Threading;
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using osu.Framework.Allocation;
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@ -20,17 +18,17 @@ namespace osu.Game.Tournament.Tests
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{
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public abstract partial class TournamentTestScene : OsuTestScene
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{
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private TournamentMatch match;
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[Cached]
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protected LadderInfo Ladder { get; private set; } = new LadderInfo();
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[Resolved]
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private RulesetStore rulesetStore { get; set; }
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[Cached]
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protected MatchIPCInfo IPCInfo { get; private set; } = new MatchIPCInfo();
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[Resolved]
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private RulesetStore rulesetStore { get; set; } = null!;
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private TournamentMatch match = null!;
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[BackgroundDependencyLoader]
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private void load(TournamentStorage storage)
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{
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@ -167,7 +165,7 @@ namespace osu.Game.Tournament.Tests
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public partial class TournamentTestSceneTestRunner : TournamentGameBase, ITestSceneTestRunner
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{
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private TestSceneTestRunner.TestRunner runner;
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private TestSceneTestRunner.TestRunner runner = null!;
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protected override void LoadAsyncComplete()
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{
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@ -35,14 +35,19 @@ namespace osu.Game.Tournament
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public static readonly Color4 TEXT_COLOUR = Color4Extensions.FromHex("#fff");
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private Drawable heightWarning;
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private Bindable<Size> windowSize;
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private Bindable<WindowMode> windowMode;
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private readonly BindableSize windowSize = new BindableSize();
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private LoadingSpinner loadingSpinner;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfig, GameHost host)
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{
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windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
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frameworkConfig.BindWith(FrameworkSetting.WindowedSize, windowSize);
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windowSize.MinValue = new Size(TournamentSceneManager.REQUIRED_WIDTH, TournamentSceneManager.STREAM_AREA_HEIGHT);
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windowMode = frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
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Add(loadingSpinner = new LoadingSpinner(true, true)
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@ -38,11 +38,14 @@ namespace osu.Game.Tournament
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private Container screens;
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private TourneyVideo video;
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public const float CONTROL_AREA_WIDTH = 200;
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public const int CONTROL_AREA_WIDTH = 200;
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public const float STREAM_AREA_WIDTH = 1366;
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public const int STREAM_AREA_WIDTH = 1366;
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public const int STREAM_AREA_HEIGHT = (int)(STREAM_AREA_WIDTH / ASPECT_RATIO);
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public const double REQUIRED_WIDTH = CONTROL_AREA_WIDTH * 2 + STREAM_AREA_WIDTH;
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public const float ASPECT_RATIO = 16 / 9f;
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public const int REQUIRED_WIDTH = CONTROL_AREA_WIDTH * 2 + STREAM_AREA_WIDTH;
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[Cached]
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private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
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@ -65,13 +68,20 @@ namespace osu.Game.Tournament
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RelativeSizeAxes = Axes.Y,
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X = CONTROL_AREA_WIDTH,
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FillMode = FillMode.Fit,
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FillAspectRatio = 16 / 9f,
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FillAspectRatio = ASPECT_RATIO,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Width = STREAM_AREA_WIDTH,
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//Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = new Color4(20, 20, 20, 255),
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Width = 10,
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},
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video = new TourneyVideo("main", true)
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{
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Loop = true,
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