Add RelativePositionAxes support

This commit is contained in:
Opelkuh 2021-09-18 22:54:12 +02:00
parent 9127a706ac
commit 846cde53b3
2 changed files with 41 additions and 17 deletions

View File

@ -28,8 +28,12 @@ namespace osu.Game.Tests.Visual.Gameplay
Child = spewer = createSpewer();
AddToggleStep("toggle spawning", value => spewer.Active.Value = value);
AddSliderStep("particle gravity", 0f, 250f, 0f, value => spewer.Gravity = value);
AddSliderStep("particle velocity", 0f, 500f, 250f, value => spewer.MaxVelocity = value);
AddSliderStep("particle gravity", 0f, 1f, 0f, value => spewer.Gravity = value);
AddSliderStep("particle velocity", 0f, 1f, 0.25f, value => spewer.MaxVelocity = value);
AddStep("move to new location", () =>
{
spewer.TransformTo(nameof(spewer.SpawnPosition), new Vector2(RNG.NextSingle(), RNG.NextSingle()), 1000, Easing.Out);
});
}
[SetUpSteps]
@ -51,14 +55,15 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("is not present", () => !spewer.IsPresent);
}
private TestParticleSpewer createSpewer()
{
return new TestParticleSpewer(skinManager.DefaultLegacySkin.GetTexture("star2"))
private TestParticleSpewer createSpewer() =>
new TestParticleSpewer(skinManager.DefaultLegacySkin.GetTexture("star2"))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Position = new Vector2(0.5f),
Size = new Vector2(0.5f),
};
}
private class TestParticleSpewer : ParticleSpewer
{
@ -66,7 +71,10 @@ namespace osu.Game.Tests.Visual.Gameplay
private const int rate = 250;
public float Gravity;
public float MaxVelocity = 250;
public float MaxVelocity = 0.25f;
public Vector2 SpawnPosition { get; set; } = new Vector2(0.5f);
protected override float ParticleGravity => Gravity;
@ -82,6 +90,7 @@ namespace osu.Game.Tests.Visual.Gameplay
RNG.NextSingle(-MaxVelocity, MaxVelocity),
RNG.NextSingle(-MaxVelocity, MaxVelocity)
),
StartPosition = SpawnPosition,
Duration = RNG.NextSingle(lifetime),
StartAngle = RNG.NextSingle(MathF.PI * 2),
EndAngle = RNG.NextSingle(MathF.PI * 2),

View File

@ -3,6 +3,7 @@
using System;
using osu.Framework.Bindables;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
@ -83,6 +84,8 @@ namespace osu.Game.Graphics
private float currentTime;
private float gravity;
private Axes relativePositionAxes;
private Vector2 sourceSize;
public ParticleSpewerDrawNode(Sprite source)
: base(source)
@ -98,6 +101,8 @@ namespace osu.Game.Graphics
currentTime = (float)Source.Time.Current;
gravity = Source.ParticleGravity;
relativePositionAxes = Source.RelativePositionAxes;
sourceSize = Source.DrawSize;
}
protected override void Blit(Action<TexturedVertex2D> vertexAction)
@ -116,18 +121,11 @@ namespace osu.Game.Graphics
var alpha = p.AlphaAtTime(timeSinceStart);
if (alpha <= 0) continue;
var scale = p.ScaleAtTime(timeSinceStart);
var pos = p.PositionAtTime(timeSinceStart, gravity);
var scale = p.ScaleAtTime(timeSinceStart);
var angle = p.AngleAtTime(timeSinceStart);
var width = Texture.DisplayWidth * scale;
var height = Texture.DisplayHeight * scale;
var rect = new RectangleF(
pos.X - width / 2,
pos.Y - height / 2,
width,
height);
var rect = createDrawRect(pos, scale);
var quad = new Quad(
transformPosition(rect.TopLeft, rect.Centre, angle),
@ -142,6 +140,23 @@ namespace osu.Game.Graphics
}
}
private RectangleF createDrawRect(Vector2 position, float scale)
{
var width = Texture.DisplayWidth * scale;
var height = Texture.DisplayHeight * scale;
if (relativePositionAxes.HasFlagFast(Axes.X))
position.X *= sourceSize.X;
if (relativePositionAxes.HasFlagFast(Axes.Y))
position.Y *= sourceSize.Y;
return new RectangleF(
position.X - width / 2,
position.Y - height / 2,
width,
height);
}
private Vector2 transformPosition(Vector2 pos, Vector2 centre, float angle)
{
float cos = MathF.Cos(angle);