mirror of https://github.com/ppy/osu
Move to const and add some xmldoc for future visitors
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@ -16,6 +16,12 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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public class DrawableOsuEditRuleset : DrawableOsuRuleset
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{
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/// <summary>
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/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
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/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
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/// </summary>
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private const double editor_hit_object_fade_out_extension = 500;
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public DrawableOsuEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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@ -35,7 +41,7 @@ private void updateState(DrawableHitObject hitObject, ArmedState state)
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return;
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using (hitObject.BeginAbsoluteSequence(existing.StartTime))
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hitObject.FadeOut(500).Expire();
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hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
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break;
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}
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}
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