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https://github.com/ppy/osu
synced 2024-12-26 08:53:10 +00:00
Improve repeat point visual.
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commit
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@ -9,6 +9,7 @@ using System.Threading.Tasks;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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@ -16,37 +17,36 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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private readonly Slider slider;
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private readonly bool isEnd;
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private TextAwesome icon;
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public SliderBouncer(Slider slider, bool isEnd)
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{
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this.slider = slider;
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this.isEnd = isEnd;
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Masking = true;
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AutoSizeAxes = Axes.Both;
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BlendingMode = BlendingMode.Additive;
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Origin = Anchor.Centre;
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Children = new Drawable[]
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{
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new Container
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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CornerRadius = 16,
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Children = new[]
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{
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new Box
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{
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Width = 32,
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Height = 32,
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},
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}
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}
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icon = new TextAwesome
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{
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Icon = FontAwesome.fa_eercast,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 24,
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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icon.RotateTo(360, 1000);
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icon.Loop();
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}
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public void UpdateProgress(double progress, int repeat)
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{
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if (Time.Current < slider.StartTime)
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