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https://github.com/ppy/osu
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Merge pull request #18480 from peppy/fix-chat-overlay-v2-tests
Fix multiple intermittent failures in chat overlay tests
This commit is contained in:
commit
83c2b27b69
@ -134,7 +134,7 @@ namespace osu.Game.Tests.Visual.Online
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channelManager.CurrentChannel.Value = joinedChannel;
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});
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AddAssert("Overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
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AddUntilStep("Channel is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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waitForChannel1Visible();
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}
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[Test]
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@ -150,10 +150,14 @@ namespace osu.Game.Tests.Visual.Online
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public void TestChatHeight()
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{
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BindableFloat configChatHeight = new BindableFloat();
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config.BindWith(OsuSetting.ChatDisplayHeight, configChatHeight);
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float newHeight = 0;
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AddStep("Reset config chat height", () => configChatHeight.SetDefault());
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AddStep("Reset config chat height", () =>
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{
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config.BindWith(OsuSetting.ChatDisplayHeight, configChatHeight);
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configChatHeight.SetDefault();
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});
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AddStep("Show overlay", () => chatOverlay.Show());
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AddAssert("Overlay uses config height", () => chatOverlay.Height == configChatHeight.Default);
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AddStep("Click top bar", () =>
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@ -177,7 +181,7 @@ namespace osu.Game.Tests.Visual.Online
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AddAssert("Listing is visible", () => listingIsVisible);
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AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
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AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
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AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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waitForChannel1Visible();
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}
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[Test]
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@ -186,7 +190,7 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("Show overlay", () => chatOverlay.Show());
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AddAssert("Listing is visible", () => listingIsVisible);
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AddStep("Search for 'number 2'", () => chatOverlayTextBox.Text = "number 2");
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AddUntilStep("Only channel 2 visibile", () =>
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AddUntilStep("Only channel 2 visible", () =>
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{
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IEnumerable<ChannelListingItem> listingItems = chatOverlay.ChildrenOfType<ChannelListingItem>()
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.Where(item => item.IsPresent);
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@ -276,7 +280,7 @@ namespace osu.Game.Tests.Visual.Online
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});
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});
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AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
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AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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waitForChannel1Visible();
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}
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[Test]
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@ -299,7 +303,7 @@ namespace osu.Game.Tests.Visual.Online
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});
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});
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AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
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AddUntilStep("Channel 2 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
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waitForChannel2Visible();
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}
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[Test]
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@ -323,7 +327,7 @@ namespace osu.Game.Tests.Visual.Online
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});
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AddStep("Leave channel 2", () => channelManager.LeaveChannel(testChannel2));
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AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
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AddUntilStep("Channel 2 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
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waitForChannel2Visible();
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}
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[Test]
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@ -343,7 +347,7 @@ namespace osu.Game.Tests.Visual.Online
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});
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});
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AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
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AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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waitForChannel1Visible();
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}
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[Test]
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@ -364,7 +368,7 @@ namespace osu.Game.Tests.Visual.Online
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});
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AddStep("Set null channel", () => channelManager.CurrentChannel.Value = null);
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AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
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AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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waitForChannel1Visible();
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}
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[Test]
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@ -374,6 +378,7 @@ namespace osu.Game.Tests.Visual.Online
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
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AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
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waitForChannel1Visible();
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Click drawable channel", () => clickDrawable(currentDrawableChannel));
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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@ -411,11 +416,11 @@ namespace osu.Game.Tests.Visual.Online
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AddStep("Finish channel 2 load", () => chatOverlay.GetSlowLoadingChannel(testChannel2).LoadEvent.Set());
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AddAssert("Channel 2 loaded", () => chatOverlay.GetSlowLoadingChannel(testChannel2).IsLoaded);
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AddAssert("Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
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waitForChannel2Visible();
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AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
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AddAssert("Channel 1 loaded", () => chatOverlay.GetSlowLoadingChannel(testChannel1).IsLoaded);
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AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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waitForChannel1Visible();
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}
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[Test]
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@ -426,13 +431,12 @@ namespace osu.Game.Tests.Visual.Online
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channelManager.JoinChannel(testChannel1);
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chatOverlay.Show();
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});
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AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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waitForChannel1Visible();
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AddStep("Press document close keys", () => InputManager.Keys(PlatformAction.DocumentClose));
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AddAssert("Listing is visible", () => listingIsVisible);
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AddStep("Press tab restore keys", () => InputManager.Keys(PlatformAction.TabRestore));
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AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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waitForChannel1Visible();
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}
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[Test]
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@ -443,8 +447,7 @@ namespace osu.Game.Tests.Visual.Online
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channelManager.JoinChannel(testChannel1);
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chatOverlay.Show();
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});
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AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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waitForChannel1Visible();
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AddStep("Press tab new keys", () => InputManager.Keys(PlatformAction.TabNew));
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AddAssert("Listing is visible", () => listingIsVisible);
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}
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@ -464,21 +467,26 @@ namespace osu.Game.Tests.Visual.Online
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chatOverlay.Show();
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});
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AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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waitForChannel1Visible();
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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waitForChannel2Visible();
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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AddAssert("Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
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AddUntilStep("PM Channel 1 displayed", () => channelIsVisible && currentDrawableChannel?.Channel == pmChannel1);
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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AddAssert("PM Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel1);
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AddUntilStep("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel?.Channel == pmChannel2);
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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AddAssert("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel2);
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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waitForChannel1Visible();
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}
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private void waitForChannel1Visible() =>
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AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel?.Channel == testChannel1);
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private void waitForChannel2Visible() =>
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AddUntilStep("Channel 2 is visible", () => channelIsVisible && currentDrawableChannel?.Channel == testChannel2);
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private bool listingIsVisible =>
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chatOverlay.ChildrenOfType<ChannelListing>().Single().State.Value == Visibility.Visible;
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@ -488,8 +496,9 @@ namespace osu.Game.Tests.Visual.Online
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private bool channelIsVisible =>
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!listingIsVisible && !loadingIsVisible;
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[CanBeNull]
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private DrawableChannel currentDrawableChannel =>
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chatOverlay.ChildrenOfType<DrawableChannel>().Single();
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chatOverlay.ChildrenOfType<DrawableChannel>().SingleOrDefault();
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private ChannelListItem getChannelListItem(Channel channel) =>
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chatOverlay.ChildrenOfType<ChannelListItem>().Single(item => item.Channel == channel);
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