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further fixes, not perfect yet
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@ -155,9 +155,7 @@ namespace osu.Game.Tests.Visual.Background
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public void DisableUserDisplaySettingsTest()
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{
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performFullSetup();
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AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
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waitForDim();
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AddStep("Turn on IgnoreUserSettings", () => player.DimmableStoryboard.IgnoreUserSettings.Value = true);
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AddStep("Start ignoring user settings", () => player.DimmableStoryboard.IgnoreUserSettings.Value = true);
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waitForDim();
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AddAssert("Check the background is undimmed", () => player.IsBackgroundUndimmed());
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}
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@ -367,7 +365,7 @@ namespace osu.Game.Tests.Visual.Background
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public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
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public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
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public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1);
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// Whether or not the player should be allowed to load.
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public bool BlockLoad;
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@ -91,7 +91,7 @@ namespace osu.Game.Graphics.Containers
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ContentDisplayed = ShowDimContent;
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dimContent.FadeTo(ContentDisplayed ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
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dimContent.FadeColour(IgnoreUserSettings.Value ? OsuColour.Gray(1 - (float)DimLevel) : Color4.White, BACKGROUND_FADE_DURATION, Easing.OutQuint);
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dimContent.FadeColour(IgnoreUserSettings.Value ? Color4.White : OsuColour.Gray(1 - (float)DimLevel), BACKGROUND_FADE_DURATION, Easing.OutQuint);
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}
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}
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}
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