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https://github.com/ppy/osu
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Undo beat snapping related changes
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ea45637b02
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@ -24,15 +24,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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protected Column Column;
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/// <summary>
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/// The current beat-snapped mouse position, snapped to the closest column.
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/// The current mouse position, snapped to the closest column.
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/// </summary>
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protected Vector2 SnappedMousePosition { get; private set; }
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/// <summary>
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/// The gameplay time at the current beat-snapped mouse position (<see cref="SnappedMousePosition"/>).
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/// </summary>
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protected double SnappedTime { get; private set; }
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/// <summary>
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/// The width of the closest column to the current mouse position.
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/// </summary>
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@ -44,9 +39,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider snapProvider { get; set; }
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protected ManiaPlacementBlueprint(T hitObject)
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: base(hitObject)
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{
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@ -62,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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return base.OnMouseDown(e);
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HitObject.Column = Column.Index;
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BeginPlacement(SnappedTime, true);
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BeginPlacement(TimeAt(e.ScreenSpaceMousePosition), true);
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return true;
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}
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@ -78,10 +70,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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// Snap to the column
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var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
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SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y);
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SnappedTime = TimeAt(screenSpacePosition);
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if (snapProvider != null)
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(SnappedMousePosition, SnappedTime) = snapProvider.GetSnappedPosition(SnappedMousePosition, SnappedTime);
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}
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protected double TimeAt(Vector2 screenSpacePosition)
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@ -82,18 +82,9 @@ namespace osu.Game.Rulesets.Mania.Edit
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public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
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{
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var beatSnapped = beatSnapGrid.GetSnappedPosition(position);
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var hoc = Playfield.GetColumn(0).HitObjectContainer;
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if (beatSnapped != null)
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return beatSnapped.Value;
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return base.GetSnappedPosition(position, getTimeFromPosition(ToScreenSpace(position)));
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}
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private double getTimeFromPosition(Vector2 screenSpacePosition)
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{
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var hoc = Playfield.Stages[0].HitObjectContainer;
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float targetPosition = hoc.ToLocalSpace(screenSpacePosition).Y;
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float targetPosition = hoc.ToLocalSpace(ToScreenSpace(position)).Y;
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if (drawableRuleset.ScrollingInfo.Direction.Value == ScrollingDirection.Down)
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{
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@ -103,10 +94,12 @@ namespace osu.Game.Rulesets.Mania.Edit
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targetPosition = hoc.DrawHeight - targetPosition;
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}
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return drawableRuleset.ScrollingInfo.Algorithm.TimeAt(targetPosition,
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double targetTime = drawableRuleset.ScrollingInfo.Algorithm.TimeAt(targetPosition,
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EditorClock.CurrentTime,
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drawableRuleset.ScrollingInfo.TimeRange.Value,
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hoc.DrawHeight);
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return base.GetSnappedPosition(position, targetTime);
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}
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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