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https://github.com/ppy/osu
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Merge pull request #15252 from jaswon/no-scope-breaks
Show cursor during breaks and spinners in no scope mod
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commit
838481bf3a
150
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs
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150
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs
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@ -0,0 +1,150 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public class TestSceneOsuModNoScope : OsuModTestScene
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{
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[Test]
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public void TestVisibleDuringBreak()
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{
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CreateModTest(new ModTestData
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{
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Mod = new OsuModNoScope
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{
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HiddenComboCount = { Value = 0 },
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},
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Autoplay = true,
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PassCondition = () => true,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle
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{
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Position = new Vector2(300, 192),
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StartTime = 1000,
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},
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new HitCircle
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{
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Position = new Vector2(300, 192),
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StartTime = 5000,
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}
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},
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Breaks = new List<BreakPeriod>
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{
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new BreakPeriod(2000, 4000),
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}
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}
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});
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AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
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AddUntilStep("wait for start of break", isBreak);
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AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
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AddUntilStep("wait for end of break", () => !isBreak());
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AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
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}
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[Test]
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public void TestVisibleDuringSpinner()
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{
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CreateModTest(new ModTestData
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{
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Mod = new OsuModNoScope
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{
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HiddenComboCount = { Value = 0 },
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},
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Autoplay = true,
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PassCondition = () => true,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle
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{
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Position = new Vector2(300, 192),
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StartTime = 1000,
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},
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new Spinner
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{
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Position = new Vector2(256, 192),
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StartTime = 2000,
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Duration = 2000,
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},
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new HitCircle
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{
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Position = new Vector2(300, 192),
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StartTime = 5000,
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}
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}
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}
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});
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AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
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AddUntilStep("wait for start of spinner", isSpinning);
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AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
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AddUntilStep("wait for end of spinner", () => !isSpinning());
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AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
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}
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[Test]
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public void TestVisibleAfterComboBreak()
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{
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CreateModTest(new ModTestData
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{
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Mod = new OsuModNoScope
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{
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HiddenComboCount = { Value = 2 },
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},
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Autoplay = true,
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PassCondition = () => true,
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle
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{
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Position = new Vector2(100, 192),
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StartTime = 1000,
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},
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new HitCircle
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{
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Position = new Vector2(150, 192),
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StartTime = 3000,
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},
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new HitCircle
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{
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Position = new Vector2(200, 192),
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StartTime = 5000,
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},
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}
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}
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});
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AddAssert("cursor must start visible", () => cursorAlphaAlmostEquals(1));
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AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2);
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AddAssert("cursor must dim after combo", () => !cursorAlphaAlmostEquals(1));
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AddStep("break combo", () => Player.ScoreProcessor.Combo.Set(0));
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AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
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}
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private bool isSpinning() => Player.ChildrenOfType<DrawableSpinner>().SingleOrDefault()?.Progress > 0;
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private bool isBreak() => Player.IsBreakTime.Value;
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private bool cursorAlphaAlmostEquals(float alpha) => Precision.AlmostEquals(Player.DrawableRuleset.Cursor.Alpha, alpha);
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}
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}
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@ -2,22 +2,27 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Utils;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModNoScope : Mod, IUpdatableByPlayfield, IApplicableToScoreProcessor
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public class OsuModNoScope : Mod, IUpdatableByPlayfield, IApplicableToScoreProcessor, IApplicableToPlayer, IApplicableToBeatmap
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{
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/// <summary>
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/// Slightly higher than the cutoff for <see cref="Drawable.IsPresent"/>.
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@ -34,8 +39,10 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1;
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private BindableNumber<int> currentCombo;
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private IBindable<bool> isBreakTime;
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private PeriodTracker spinnerPeriods;
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private float targetAlpha;
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private float comboBasedAlpha;
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[SettingSource(
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"Hidden at combo",
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@ -52,6 +59,16 @@ namespace osu.Game.Rulesets.Osu.Mods
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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public void ApplyToPlayer(Player player)
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{
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isBreakTime = player.IsBreakTime.GetBoundCopy();
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}
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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spinnerPeriods = new PeriodTracker(beatmap.HitObjects.OfType<Spinner>().Select(b => new Period(b.StartTime - transition_duration, b.EndTime)));
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}
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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if (HiddenComboCount.Value == 0) return;
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@ -59,12 +76,14 @@ namespace osu.Game.Rulesets.Osu.Mods
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currentCombo = scoreProcessor.Combo.GetBoundCopy();
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currentCombo.BindValueChanged(combo =>
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{
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targetAlpha = Math.Max(min_alpha, 1 - (float)combo.NewValue / HiddenComboCount.Value);
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comboBasedAlpha = Math.Max(min_alpha, 1 - (float)combo.NewValue / HiddenComboCount.Value);
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}, true);
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}
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public virtual void Update(Playfield playfield)
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{
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bool shouldAlwaysShowCursor = isBreakTime.Value || spinnerPeriods.IsInAny(playfield.Clock.CurrentTime);
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float targetAlpha = shouldAlwaysShowCursor ? 1 : comboBasedAlpha;
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playfield.Cursor.Alpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / transition_duration, 0, 1));
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}
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}
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