diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index 1c52c092ec..ab754e51f7 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -136,6 +136,7 @@ public Catcher(DroppedObjectContainer droppedObjectTarget, IBeatmapDifficultyInf Origin = Anchor.TopCentre; Size = new Vector2(BASE_SIZE); + if (difficulty != null) Scale = calculateScale(difficulty); @@ -333,8 +334,11 @@ protected override void Update() base.Update(); var scaleFromDirection = new Vector2((int)VisualDirection, 1); + body.Scale = scaleFromDirection; - caughtObjectContainer.Scale = hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One; + // Inverse of catcher scale is applied here, as catcher gets scaled by circle size and so do the incoming fruit. + caughtObjectContainer.Scale = (1 / Scale.X) * (flipCatcherPlate ? scaleFromDirection : Vector2.One); + hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One; // Correct overshooting. if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||