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Fix editor playing object samples while paused after cancelling exit
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@ -921,7 +921,7 @@ namespace osu.Game.Screens.Edit
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private void cancelExit()
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private void cancelExit()
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{
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{
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samplePlaybackDisabled.Value = false;
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updateSampleDisabledState();
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loader?.CancelPendingDifficultySwitch();
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loader?.CancelPendingDifficultySwitch();
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}
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}
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