Fix hitobject sample tests

This commit is contained in:
smoogipoo 2020-11-13 18:19:07 +09:00
parent cdbedbb8a4
commit 832d52a056
2 changed files with 11 additions and 2 deletions

View File

@ -3,7 +3,6 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
@ -12,7 +11,6 @@ using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Tests.Gameplay namespace osu.Game.Tests.Gameplay
{ {
[HeadlessTest]
public class TestSceneHitObjectSamples : HitObjectSampleTest public class TestSceneHitObjectSamples : HitObjectSampleTest
{ {
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();

View File

@ -9,11 +9,14 @@ using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Storyboards; using osu.Game.Storyboards;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -21,6 +24,7 @@ using osu.Game.Users;
namespace osu.Game.Tests.Beatmaps namespace osu.Game.Tests.Beatmaps
{ {
[HeadlessTest]
public abstract class HitObjectSampleTest : PlayerTestScene public abstract class HitObjectSampleTest : PlayerTestScene
{ {
protected abstract IResourceStore<byte[]> Resources { get; } protected abstract IResourceStore<byte[]> Resources { get; }
@ -44,7 +48,9 @@ namespace osu.Game.Tests.Beatmaps
private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore(); private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore();
private SkinSourceDependencyContainer dependencies; private SkinSourceDependencyContainer dependencies;
private IBeatmap currentTestBeatmap; private IBeatmap currentTestBeatmap;
protected sealed override bool HasCustomSteps => true; protected sealed override bool HasCustomSteps => true;
protected override bool Autoplay => true;
protected sealed override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected sealed override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent))); => new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent)));
@ -54,6 +60,8 @@ namespace osu.Game.Tests.Beatmaps
protected sealed override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) protected sealed override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio); => new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio);
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
protected void CreateTestWithBeatmap(string filename) protected void CreateTestWithBeatmap(string filename)
{ {
CreateTest(() => CreateTest(() =>
@ -73,6 +81,9 @@ namespace osu.Game.Tests.Beatmaps
currentTestBeatmap.BeatmapInfo.Ruleset = rulesetStore.GetRuleset(currentTestBeatmap.BeatmapInfo.RulesetID); currentTestBeatmap.BeatmapInfo.Ruleset = rulesetStore.GetRuleset(currentTestBeatmap.BeatmapInfo.RulesetID);
}); });
}); });
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => Stack.CurrentScreen is ResultsScreen);
} }
protected void SetupSkins(string beatmapFile, string userFile) protected void SetupSkins(string beatmapFile, string userFile)