Make spinner blueprint update values more frequently. Also handle right-click

This commit is contained in:
Dean Herbert 2020-02-07 19:09:47 +09:00
parent a6531bf73e
commit 830afe5209
1 changed files with 12 additions and 4 deletions

View File

@ -1,13 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using System;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{
@ -29,22 +30,29 @@ protected override void Update()
{
base.Update();
if (isPlacingEnd)
HitObject.EndTime = Math.Max(HitObject.StartTime, EditorClock.CurrentTime);
piece.UpdateFrom(HitObject);
}
protected override bool OnClick(ClickEvent e)
protected override bool OnMouseDown(MouseDownEvent e)
{
if (isPlacingEnd)
{
if (e.Button != MouseButton.Right)
return false;
HitObject.EndTime = EditorClock.CurrentTime;
EndPlacement();
}
else
{
isPlacingEnd = true;
piece.FadeTo(1f, 150, Easing.OutQuint);
if (e.Button != MouseButton.Left)
return false;
BeginPlacement();
isPlacingEnd = true;
}
return true;