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https://github.com/ppy/osu
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Merge branch 'master' into fix-zip-encoding
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commit
82d1ebbd20
@ -3,6 +3,7 @@
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#nullable disable
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -321,6 +322,30 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("nested input disabled", () => ((Player)Game.ScreenStack.CurrentScreen).ChildrenOfType<PassThroughInputManager>().All(manager => !manager.UseParentInput));
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}
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[Test]
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public void TestSkinSavesOnChange()
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{
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advanceToSongSelect();
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openSkinEditor();
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Guid editedSkinId = Guid.Empty;
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AddStep("save skin id", () => editedSkinId = Game.Dependencies.Get<SkinManager>().CurrentSkinInfo.Value.ID);
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AddStep("add skinnable component", () =>
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{
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skinEditor.ChildrenOfType<SkinComponentToolbox.ToolboxComponentButton>().First().TriggerClick();
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});
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AddStep("change to triangles skin", () => Game.Dependencies.Get<SkinManager>().SetSkinFromConfiguration(SkinInfo.TRIANGLES_SKIN.ToString()));
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AddUntilStep("components loaded", () => Game.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
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// sort of implicitly relies on song select not being skinnable.
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// TODO: revisit if the above ever changes
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AddUntilStep("skin changed", () => !skinEditor.ChildrenOfType<SkinBlueprint>().Any());
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AddStep("change back to modified skin", () => Game.Dependencies.Get<SkinManager>().SetSkinFromConfiguration(editedSkinId.ToString()));
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AddUntilStep("components loaded", () => Game.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
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AddUntilStep("changes saved", () => skinEditor.ChildrenOfType<SkinBlueprint>().Any());
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}
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private void advanceToSongSelect()
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{
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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@ -35,6 +35,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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using osu.Game.Skinning;
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using osu.Game.Utils;
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using osuTK.Input;
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using Realms;
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using Realms.Exceptions;
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@ -321,12 +322,32 @@ namespace osu.Game.Database
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{
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Logger.Error(e, "Your local database is too new to work with this version of osu!. Please close osu! and install the latest release to recover your data.");
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// If a newer version database already exists, don't backup again. We can presume that the first backup is the one we care about.
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// If a newer version database already exists, don't create another backup. We can presume that the first backup is the one we care about.
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if (!storage.Exists(newerVersionFilename))
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createBackup(newerVersionFilename);
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}
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else
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{
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// This error can occur due to file handles still being open by a previous instance.
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// If this is the case, rather than assuming the realm file is corrupt, block game startup.
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if (e.Message.StartsWith("SetEndOfFile() failed", StringComparison.Ordinal))
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{
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// This will throw if the realm file is not available for write access after 5 seconds.
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FileUtils.AttemptOperation(() =>
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{
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if (storage.Exists(Filename))
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{
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using (var _ = storage.GetStream(Filename, FileAccess.ReadWrite))
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{
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}
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}
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}, 20);
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// If the above eventually succeeds, try and continue startup as per normal.
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// This may throw again but let's allow it to, and block startup.
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return getRealmInstance();
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}
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Logger.Error(e, "Realm startup failed with unrecoverable error; starting with a fresh database. A backup of your database has been made.");
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createBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_corrupt{realm_extension}");
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}
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@ -1142,33 +1163,18 @@ namespace osu.Game.Database
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{
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Logger.Log($"Creating full realm database backup at {backupFilename}", LoggingTarget.Database);
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int attempts = 10;
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while (true)
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FileUtils.AttemptOperation(() =>
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{
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try
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using (var source = storage.GetStream(Filename, mode: FileMode.Open))
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{
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using (var source = storage.GetStream(Filename, mode: FileMode.Open))
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{
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// source may not exist.
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if (source == null)
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return;
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// source may not exist.
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if (source == null)
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return;
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using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
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source.CopyTo(destination);
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}
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return;
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using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
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source.CopyTo(destination);
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}
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catch (IOException)
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{
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if (attempts-- <= 0)
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throw;
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// file may be locked during use.
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Thread.Sleep(500);
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}
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}
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}, 20);
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}
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/// <summary>
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@ -255,8 +255,11 @@ namespace osu.Game.Overlays.SkinEditor
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// schedule ensures this only happens when the skin editor is visible.
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// also avoid some weird endless recursion / bindable feedback loop (something to do with tracking skins across three different bindable types).
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// probably something which will be factored out in a future database refactor so not too concerning for now.
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currentSkin.BindValueChanged(_ =>
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currentSkin.BindValueChanged(val =>
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{
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if (val.OldValue != null && hasBegunMutating)
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save(val.OldValue);
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hasBegunMutating = false;
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Scheduler.AddOnce(skinChanged);
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}, true);
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@ -537,7 +540,9 @@ namespace osu.Game.Overlays.SkinEditor
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protected void Redo() => changeHandler?.RestoreState(1);
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public void Save(bool userTriggered = true)
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public void Save(bool userTriggered = true) => save(currentSkin.Value);
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private void save(Skin skin, bool userTriggered = true)
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{
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if (!hasBegunMutating)
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return;
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@ -551,11 +556,11 @@ namespace osu.Game.Overlays.SkinEditor
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return;
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foreach (var t in targetContainers)
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currentSkin.Value.UpdateDrawableTarget(t);
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skin.UpdateDrawableTarget(t);
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// In the case the save was user triggered, always show the save message to make them feel confident.
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if (skins.Save(skins.CurrentSkin.Value) || userTriggered)
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onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, currentSkin.Value.SkinInfo.ToString() ?? "Unknown"));
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if (skins.Save(skin) || userTriggered)
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onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, skin.SkinInfo.ToString() ?? "Unknown"));
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}
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protected override bool OnHover(HoverEvent e) => true;
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