mirror of https://github.com/ppy/osu
Add a checkbox to toggle line breaking for each mod in mappool screen
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659a042065
commit
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@ -11,6 +11,7 @@
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
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@ -25,6 +26,7 @@ namespace osu.Game.Tournament.Screens.MapPool
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public partial class MapPoolScreen : TournamentMatchScreen
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{
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private readonly FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>> mapFlows;
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private TournamentMatch currentMatch;
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[Resolved(canBeNull: true)]
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private TournamentSceneManager sceneManager { get; set; }
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@ -37,6 +39,8 @@ public partial class MapPoolScreen : TournamentMatchScreen
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private readonly OsuButton buttonRedPick;
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private readonly OsuButton buttonBluePick;
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private readonly SettingsCheckbox chkBoxLineBreak;
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public MapPoolScreen()
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{
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InternalChildren = new Drawable[]
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@ -98,6 +102,15 @@ public MapPoolScreen()
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Action = reset
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},
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new ControlPanel.Spacer(),
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new TournamentSpriteText
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{
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Text = "Each modpool takes"
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},
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new TournamentSpriteText
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{
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Text = "different row"
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},
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chkBoxLineBreak = new SettingsCheckbox()
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},
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}
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};
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@ -107,6 +120,8 @@ public MapPoolScreen()
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private void load(MatchIPCInfo ipc)
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{
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ipc.Beatmap.BindValueChanged(beatmapChanged);
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chkBoxLineBreak.Current.Value = true;
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chkBoxLineBreak.Current.BindValueChanged(_ => rearrangeMappool());
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}
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private void beatmapChanged(ValueChangedEvent<TournamentBeatmap> beatmap)
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@ -213,37 +228,42 @@ private void addForBeatmap(int beatmapId)
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protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
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{
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base.CurrentMatchChanged(match);
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currentMatch = match.NewValue;
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rearrangeMappool();
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}
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private void rearrangeMappool()
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{
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mapFlows.Clear();
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if (match.NewValue == null)
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if (currentMatch == null)
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return;
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int totalRows = 0;
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if (match.NewValue.Round.Value != null)
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if (currentMatch.Round.Value != null)
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{
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FillFlowContainer<TournamentBeatmapPanel> currentFlow = null;
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string currentMod = null;
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int flowCount = 0;
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foreach (var b in match.NewValue.Round.Value.Beatmaps)
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foreach (var b in currentMatch.Round.Value.Beatmaps)
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{
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if (currentFlow == null || currentMod != b.Mods)
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{
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mapFlows.Add(currentFlow = new FillFlowContainer<TournamentBeatmapPanel>
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if (chkBoxLineBreak.Current.Value || currentFlow == null)
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{
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Spacing = new Vector2(10, 5),
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Direction = FillDirection.Full,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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});
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mapFlows.Add(currentFlow = new FillFlowContainer<TournamentBeatmapPanel>
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{
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Spacing = new Vector2(10, 5),
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Direction = FillDirection.Full,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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});
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totalRows++;
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flowCount = 0;
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}
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currentMod = b.Mods;
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totalRows++;
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flowCount = 0;
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}
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if (++flowCount > 2)
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