diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 7444369e84..c3560dff38 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -597,10 +597,20 @@ namespace osu.Game.Screens.Edit { double amount = e.ShiftPressed ? 4 : 1; + bool trackPlaying = clock.IsRunning; + + if (trackPlaying) + { + // generally users are not looking to perform tiny seeks when the track is playing, + // so seeks should always be by one full beat, bypassing the beatDivisor. + // this multiplication undoes the division that will be applied in the underlying seek operation. + amount *= beatDivisor.Value; + } + if (direction < 1) - clock.SeekBackward(!clock.IsRunning, amount); + clock.SeekBackward(!trackPlaying, amount); else - clock.SeekForward(!clock.IsRunning, amount); + clock.SeekForward(!trackPlaying, amount); } private void exportBeatmap()