Fix mania offsets

This commit is contained in:
Dean Herbert 2020-05-25 20:21:06 +09:00
parent e7442ec3a2
commit 827345ed88
2 changed files with 40 additions and 0 deletions

View File

@ -8,6 +8,7 @@
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Input;
@ -22,6 +23,9 @@ public class HoldNotePlacementBlueprint : ManiaPlacementBlueprint<HoldNote>
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
public HoldNotePlacementBlueprint()
: base(new HoldNote())
{
@ -43,6 +47,19 @@ protected override void Update()
{
headPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.StartTime)).Y;
tailPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.EndTime)).Y;
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Down:
headPiece.Y -= headPiece.DrawHeight / 2;
tailPiece.Y -= tailPiece.DrawHeight / 2;
break;
case ScrollingDirection.Up:
headPiece.Y += headPiece.DrawHeight / 2;
tailPiece.Y += tailPiece.DrawHeight / 2;
break;
}
}
var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));

View File

@ -9,6 +9,7 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@ -56,6 +57,28 @@ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnl
protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
Playfield.GetColumnByPosition(screenSpacePosition);
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
switch (ScrollingInfo.Direction.Value)
{
case ScrollingDirection.Down:
result.ScreenSpacePosition -= new Vector2(0, getNoteHeight() / 2);
break;
case ScrollingDirection.Up:
result.ScreenSpacePosition += new Vector2(0, getNoteHeight() / 2);
break;
}
return result;
}
private float getNoteHeight() =>
Playfield.GetColumn(0).ToScreenSpace(new Vector2(DefaultNotePiece.NOTE_HEIGHT)).Y -
Playfield.GetColumn(0).ToScreenSpace(Vector2.Zero).Y;
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
{
drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);