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https://github.com/ppy/osu
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remove unnecessary changes
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8cdd9c9ddc
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@ -1,7 +1,4 @@
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[General]
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Version: latest
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HitCircleOverlayAboveNumber: 0
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HitCirclePrefix: display
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[Colours]
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ReplayAimLine: 0,0,255
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HitCirclePrefix: display
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@ -117,7 +117,6 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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lifetimeManager.EntryBecameAlive += entryBecameAlive;
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lifetimeManager.EntryBecameDead += entryBecameDead;
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lifetimeManager.EntryCrossedBoundary += entryCrossedBoundary;
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PathRadius = 1f;
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Colour = new Color4(255, 255, 255, 127);
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@ -153,11 +152,6 @@ namespace osu.Game.Rulesets.Osu.UI
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}
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}
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private void entryCrossedBoundary(LifetimeEntry entry, LifetimeBoundaryKind kind, LifetimeBoundaryCrossingDirection direction)
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{
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}
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private sealed class AimLinePointComparator : IComparer<AimPointEntry>
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{
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public int Compare(AimPointEntry? x, AimPointEntry? y)
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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.UI
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judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
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HitObjectContainer,
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judgementAboveHitObjectLayer = new Container { RelativeSizeAxes = Axes.Both },
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approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both }
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approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
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};
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HitPolicy = new StartTimeOrderedHitPolicy();
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