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Inline update/addRoom in usage sites
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@ -57,11 +57,10 @@ namespace osu.Game.Screens.OnlinePlay.Components
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{
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joinedRoom.Value = room;
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update(room, result);
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addRoom(room);
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AddOrUpdateRoom(result);
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room.CopyFrom(result); // Also copy back to the source model, since this is likely to have been stored elsewhere.
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RoomsUpdated?.Invoke();
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onSuccess?.Invoke(room);
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onSuccess?.Invoke(result);
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};
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req.Failure += exception =>
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@ -119,8 +118,14 @@ namespace osu.Game.Screens.OnlinePlay.Components
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try
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{
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update(room, room);
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addRoom(room);
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foreach (var pi in room.Playlist)
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pi.MapObjects(beatmaps, rulesets);
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var existing = rooms.FirstOrDefault(e => e.RoomID.Value == room.RoomID.Value);
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if (existing == null)
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rooms.Add(room);
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else
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existing.CopyFrom(room);
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}
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catch (Exception ex)
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{
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@ -145,32 +150,6 @@ namespace osu.Game.Screens.OnlinePlay.Components
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notifyRoomsUpdated();
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}
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/// <summary>
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/// Updates a local <see cref="Room"/> with a remote copy.
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/// </summary>
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/// <param name="local">The local <see cref="Room"/> to update.</param>
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/// <param name="remote">The remote <see cref="Room"/> to update with.</param>
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private void update(Room local, Room remote)
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{
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foreach (var pi in remote.Playlist)
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pi.MapObjects(beatmaps, rulesets);
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local.CopyFrom(remote);
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}
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/// <summary>
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/// Adds a <see cref="Room"/> to the list of available rooms.
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/// </summary>
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/// <param name="room">The <see cref="Room"/> to add.</param>
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private void addRoom(Room room)
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{
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var existing = rooms.FirstOrDefault(e => e.RoomID.Value == room.RoomID.Value);
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if (existing == null)
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rooms.Add(room);
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else
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existing.CopyFrom(room);
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}
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private void notifyRoomsUpdated() => Scheduler.AddOnce(() => RoomsUpdated?.Invoke());
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}
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}
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