mirror of https://github.com/ppy/osu
Fix extended values in difficulty adjust being truncated to 10 on beatmap change
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@ -118,11 +118,18 @@ public override void BindTo(Bindable<float?> them)
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if (!(them is DifficultyBindable otherDifficultyBindable))
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throw new InvalidOperationException($"Cannot bind to a non-{nameof(DifficultyBindable)}.");
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// ensure that MaxValue and ExtendedMaxValue are copied across first before continuing.
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// not doing so may cause the value of CurrentNumber to be truncated to 10.
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otherDifficultyBindable.CopyTo(this);
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// set up mutual binding for ExtendedLimits to correctly set the upper bound of CurrentNumber.
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ExtendedLimits.BindTarget = otherDifficultyBindable.ExtendedLimits;
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// the actual values need to be copied after the max value constraints.
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// set up mutual binding for CurrentNumber. this must happen after all of the above.
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CurrentNumber.BindTarget = otherDifficultyBindable.CurrentNumber;
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// finish up the binding by setting up weak references via the base call.
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// unfortunately this will call `.CopyTo()` again, but fixing that is problematic and messy.
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base.BindTo(them);
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}
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