mirror of https://github.com/ppy/osu
Fixes the auto mod not hitting stacks of notes on certain maps.
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55d4d83712
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817bae3219
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@ -92,24 +92,24 @@ private void addDelayedMovements(OsuHitObject h, OsuHitObject prev)
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if (h.StartTime - h.HitWindowFor(OsuScoreResult.Miss) > endTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)
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{
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if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.EndPosition.X, prev.EndPosition.Y, ReplayButtonState.None));
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if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Miss), h.Position.X, h.Position.Y, ReplayButtonState.None));
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if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Miss), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
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}
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else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50) > endTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)
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{
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if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.EndPosition.X, prev.EndPosition.Y, ReplayButtonState.None));
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if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50), h.Position.X, h.Position.Y, ReplayButtonState.None));
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if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
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}
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else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100) > endTime + h.HitWindowFor(OsuScoreResult.Hit100) + 50)
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{
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if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit100), prev.EndPosition.X, prev.EndPosition.Y, ReplayButtonState.None));
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if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100), h.Position.X, h.Position.Y, ReplayButtonState.None));
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if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
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}
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}
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private void addHitObjectReplay(OsuHitObject h)
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{
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// Default values for circles/sliders
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Vector2 startPosition = h.Position;
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Vector2 startPosition = h.StackedPosition;
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EasingTypes easing = preferredEasing;
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float spinnerDirection = -1;
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@ -238,7 +238,7 @@ private void addHitObjectClickFrames(OsuHitObject h, Vector2 startPosition, floa
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// TODO: Why do we delay 1 ms if the object is a spinner? There already is KEY_UP_DELAY from hEndTime.
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double hEndTime = ((h as IHasEndTime)?.EndTime ?? h.StartTime) + KEY_UP_DELAY;
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int endDelay = h is Spinner ? 1 : 0;
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ReplayFrame endFrame = new ReplayFrame(hEndTime + endDelay, h.EndPosition.X, h.EndPosition.Y, ReplayButtonState.None);
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ReplayFrame endFrame = new ReplayFrame(hEndTime + endDelay, h.StackedEndPosition.X, h.StackedEndPosition.Y, ReplayButtonState.None);
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// Decrement because we want the previous frame, not the next one
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int index = FindInsertionIndex(startFrame) - 1;
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