mirror of https://github.com/ppy/osu
Add twenty star counter in visual test
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@ -3,6 +3,7 @@
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -14,39 +15,47 @@ namespace osu.Game.Tests.Visual.Gameplay
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public partial class TestSceneStarCounter : OsuTestScene
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{
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private readonly StarCounter starCounter;
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private readonly StarCounter twentyStarCounter;
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private readonly OsuSpriteText starsLabel;
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public TestSceneStarCounter()
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{
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starCounter = new StarCounter
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Add(new FillFlowContainer
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{
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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};
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Add(starCounter);
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starsLabel = new OsuSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Scale = new Vector2(2),
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Y = 50,
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};
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Add(starsLabel);
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(20),
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Children = new Drawable[]
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{
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starCounter = new StarCounter(),
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twentyStarCounter = new StarCounter(20),
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starsLabel = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Scale = new Vector2(2),
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},
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}
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});
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setStars(5);
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AddRepeatStep("random value", () => setStars(RNG.NextSingle() * (starCounter.StarCount + 1)), 10);
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AddSliderStep("exact value", 0f, 10f, 5f, setStars);
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AddStep("stop animation", () => starCounter.StopAnimation());
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AddRepeatStep("random value", () => setStars(RNG.NextSingle() * (twentyStarCounter.StarCount + 1)), 10);
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AddSliderStep("exact value", 0f, 20f, 5f, setStars);
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AddStep("stop animation", () =>
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{
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starCounter.StopAnimation();
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twentyStarCounter.StopAnimation();
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});
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AddStep("reset", () => setStars(0));
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}
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private void setStars(float stars)
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{
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starCounter.Current = stars;
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twentyStarCounter.Current = stars;
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starsLabel.Text = starCounter.Current.ToString("0.00");
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}
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}
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