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Use new LazyJumpDistance terminology in documentation
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@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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//
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// Where "<==>" represents a slider, and "x" represents where the cursor needs to be for either hitobject (for a slider, this is the lazy cursor position).
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//
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// The pattern (x--x) has distance JumpDistance.
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// The pattern (x--x) has distance LazyJumpDistance.
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// The pattern (>--x) is a new distance we'll call "tailJumpDistance".
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//
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// Case (1) is an anti-flow pattern, where players will cut the slider short in order to move to the next object. The most natural jump pattern is (x--x).
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