Use new LazyJumpDistance terminology in documentation

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Dan Balasescu 2021-12-08 15:17:56 +09:00
parent 7c0f7b1baa
commit 814f072767
1 changed files with 1 additions and 1 deletions

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@ -130,7 +130,7 @@ private void setDistances(double clockRate)
//
// Where "<==>" represents a slider, and "x" represents where the cursor needs to be for either hitobject (for a slider, this is the lazy cursor position).
//
// The pattern (x--x) has distance JumpDistance.
// The pattern (x--x) has distance LazyJumpDistance.
// The pattern (>--x) is a new distance we'll call "tailJumpDistance".
//
// Case (1) is an anti-flow pattern, where players will cut the slider short in order to move to the next object. The most natural jump pattern is (x--x).