mirror of https://github.com/ppy/osu
Fix incorrect application of scaling in some cases
Isolates different usages of hitcircle scale so they can't ever cause regressions.
This commit is contained in:
parent
1b61ec4ef4
commit
810175235d
|
@ -44,19 +44,30 @@ protected virtual void ApplyCustomState(DrawableHitObject drawable, ArmedState s
|
|||
{
|
||||
var h = (OsuHitObject)drawable.HitObject;
|
||||
|
||||
var scale = drawable.Scale;
|
||||
using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
|
||||
drawable.ScaleTo(scale / 2).Then().ScaleTo(scale, h.TimePreempt, Easing.OutSine);
|
||||
// apply grow effect
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableSliderHead _:
|
||||
case DrawableSliderTail _:
|
||||
// special cases we should *not* be scaling.
|
||||
break;
|
||||
case DrawableSlider _:
|
||||
case DrawableHitCircle _:
|
||||
{
|
||||
using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
|
||||
drawable.ScaleTo(0.5f).Then().ScaleTo(1, h.TimePreempt, Easing.OutSine);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// remove approach circles
|
||||
switch (drawable)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
{
|
||||
// we don't want to see the approach circle
|
||||
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
|
||||
circle.ApproachCircle.Hide();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osuTK;
|
||||
|
@ -27,40 +28,58 @@ public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithPro
|
|||
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
||||
private readonly IBindable<float> scaleBindable = new Bindable<float>();
|
||||
|
||||
private readonly Container explodeContainer;
|
||||
|
||||
private readonly Container scaleContainer;
|
||||
|
||||
public DrawableHitCircle(HitCircle h)
|
||||
: base(h)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Position = HitObject.StackedPosition;
|
||||
Scale = new Vector2(h.Scale);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
glow = new GlowPiece(),
|
||||
circle = new CirclePiece
|
||||
scaleContainer = new Container
|
||||
{
|
||||
Hit = () =>
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Child = explodeContainer = new Container
|
||||
{
|
||||
if (AllJudged)
|
||||
return false;
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
glow = new GlowPiece(),
|
||||
circle = new CirclePiece
|
||||
{
|
||||
Hit = () =>
|
||||
{
|
||||
if (AllJudged)
|
||||
return false;
|
||||
|
||||
UpdateResult(true);
|
||||
return true;
|
||||
},
|
||||
UpdateResult(true);
|
||||
return true;
|
||||
},
|
||||
},
|
||||
number = new NumberPiece
|
||||
{
|
||||
Text = (HitObject.IndexInCurrentCombo + 1).ToString(),
|
||||
},
|
||||
ring = new RingPiece(),
|
||||
flash = new FlashPiece(),
|
||||
explode = new ExplodePiece(),
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
Scale = new Vector2(4),
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
number = new NumberPiece
|
||||
{
|
||||
Text = (HitObject.IndexInCurrentCombo + 1).ToString(),
|
||||
},
|
||||
ring = new RingPiece(),
|
||||
flash = new FlashPiece(),
|
||||
explode = new ExplodePiece(),
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
Scale = new Vector2(4),
|
||||
}
|
||||
};
|
||||
|
||||
//may not be so correct
|
||||
|
@ -72,7 +91,7 @@ private void load()
|
|||
{
|
||||
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||
scaleBindable.BindValueChanged(v => Scale = new Vector2(v));
|
||||
scaleBindable.BindValueChanged(v => scaleContainer.Scale = new Vector2(v), true);
|
||||
|
||||
positionBindable.BindTo(HitObject.PositionBindable);
|
||||
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
|
||||
|
@ -156,8 +175,8 @@ protected override void UpdateCurrentState(ArmedState state)
|
|||
circle.FadeOut();
|
||||
number.FadeOut();
|
||||
|
||||
this.FadeOut(800)
|
||||
.ScaleTo(Scale * 1.5f, 400, Easing.OutQuad);
|
||||
this.FadeOut(800);
|
||||
explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad);
|
||||
}
|
||||
|
||||
Expire();
|
||||
|
|
Loading…
Reference in New Issue