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https://github.com/ppy/osu
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Add failing test for preserving editor clock time
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@ -55,6 +55,22 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("stack empty", () => Stack.CurrentScreen == null);
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}
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[Test]
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public void TestClockPositionPreservedBetweenSwitches()
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{
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BeatmapInfo targetDifficulty = null;
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AddStep("seek editor to 00:05:00", () => EditorClock.Seek(5000));
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AddStep("set target difficulty", () => targetDifficulty = importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo)));
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switchToDifficulty(() => targetDifficulty);
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confirmEditingBeatmap(() => targetDifficulty);
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AddAssert("editor clock at 00:05:00", () => EditorClock.CurrentTime == 5000);
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AddStep("exit editor", () => Stack.Exit());
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// ensure editor loader didn't resume.
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AddAssert("stack empty", () => Stack.CurrentScreen == null);
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}
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[Test]
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public void TestPreventSwitchDueToUnsavedChanges()
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{
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@ -118,7 +134,7 @@ namespace osu.Game.Tests.Visual.Editing
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private void confirmEditingBeatmap(Func<BeatmapInfo> targetDifficulty)
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{
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AddUntilStep("current beatmap is correct", () => Beatmap.Value.BeatmapInfo.Equals(targetDifficulty.Invoke()));
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AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
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AddUntilStep("current screen is editor", () => Stack.CurrentScreen == Editor && Editor?.IsLoaded == true);
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}
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}
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}
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